using NewHorizons.Components; using NewHorizons.Components.SizeControllers; using NewHorizons.Utility; using OWML.Utils; using UnityEngine; using NewHorizons.External.Modules.VariableSize; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Body { public static class StarBuilder { public const float OuterRadiusRatio = 1.5f; private static Texture2D _colorOverTime; private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp"); private static readonly int SkyColor = Shader.PropertyToID("_SkyColor"); private static readonly int AtmosFar = Shader.PropertyToID("_AtmosFar"); private static readonly int AtmosNear = Shader.PropertyToID("_AtmosNear"); private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius"); private static readonly int OuterRadius = Shader.PropertyToID("_OuterRadius"); public static StarController Make(GameObject planetGO, Sector sector, StarModule starModule) { var starGO = MakeStarGraphics(planetGO, sector, starModule); var sunAudio = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Audio_SUN"), starGO.transform); sunAudio.transform.localPosition = Vector3.zero; sunAudio.transform.localScale = Vector3.one; sunAudio.transform.Find("SurfaceAudio_Sun").GetComponent().maxDistance = starModule.size * 2f; var surfaceAudio = sunAudio.GetComponentInChildren(); surfaceAudio.SetSector(sector); surfaceAudio._sunController = null; sunAudio.name = "Audio_Star"; GameObject sunAtmosphere = null; if (starModule.hasAtmosphere) { sunAtmosphere = Object.Instantiate(SearchUtilities.Find("Sun_Body/Atmosphere_SUN"), starGO.transform); sunAtmosphere.transform.position = planetGO.transform.position; sunAtmosphere.transform.localScale = Vector3.one * OuterRadiusRatio; sunAtmosphere.name = "Atmosphere_Star"; var fog = sunAtmosphere.transform.Find("FogSphere").GetComponent(); if (starModule.tint != null) { fog.fogTint = starModule.tint.ToColor(); sunAtmosphere.transform.Find("AtmoSphere").transform.localScale = Vector3.one; foreach (var lod in sunAtmosphere.transform.Find("AtmoSphere").GetComponentsInChildren()) { lod.material.SetColor(SkyColor, starModule.tint.ToColor()); lod.material.SetColor(AtmosFar, starModule.tint.ToColor()); lod.material.SetColor(AtmosNear, starModule.tint.ToColor()); lod.material.SetFloat(InnerRadius, starModule.size); lod.material.SetFloat(OuterRadius, starModule.size * OuterRadiusRatio); } } fog.transform.localScale = Vector3.one; fog.fogRadius = starModule.size * OuterRadiusRatio; fog.lodFadeDistance = fog.fogRadius * (StarBuilder.OuterRadiusRatio - 1f); } var ambientLightGO = Object.Instantiate(SearchUtilities.Find("Sun_Body/AmbientLight_SUN"), starGO.transform); ambientLightGO.transform.localPosition = Vector3.zero; ambientLightGO.name = "AmbientLight_Star"; var heatVolume = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN/HeatVolume"), starGO.transform); heatVolume.transform.localPosition = Vector3.zero; heatVolume.transform.localScale = Vector3.one; heatVolume.GetComponent().radius = 1f; heatVolume.name = "HeatVolume"; var deathVolume = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN/ScaledVolumesRoot/DestructionFluidVolume"), starGO.transform); deathVolume.transform.localPosition = Vector3.zero; deathVolume.transform.localScale = Vector3.one; deathVolume.GetComponent().radius = 1f; deathVolume.GetComponent()._onlyAffectsPlayerAndShip = false; deathVolume.GetComponent()._shrinkBodies = true; deathVolume.name = "DestructionVolume"; Light ambientLight = ambientLightGO.GetComponent(); var sunLight = new GameObject("StarLight"); sunLight.transform.parent = starGO.transform; sunLight.transform.localPosition = Vector3.zero; sunLight.transform.localScale = Vector3.one; var light = sunLight.AddComponent(); light.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent()); light.intensity *= starModule.solarLuminosity; light.range *= Mathf.Sqrt(starModule.solarLuminosity); Color lightColour = light.color; if (starModule.lightTint != null) lightColour = starModule.lightTint.ToColor(); light.color = lightColour; ambientLight.color = lightColour; var faceActiveCamera = sunLight.AddComponent(); faceActiveCamera.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent()); var csmTextureCacher = sunLight.AddComponent(); csmTextureCacher.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent()); csmTextureCacher._light = light; var proxyShadowLight = sunLight.AddComponent(); proxyShadowLight.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent()); proxyShadowLight._light = light; StarController starController = null; if (starModule.solarLuminosity != 0 && starModule.hasStarController) { starController = planetGO.AddComponent(); starController.Light = light; starController.AmbientLight = ambientLight; starController.FaceActiveCamera = faceActiveCamera; starController.CSMTextureCacher = csmTextureCacher; starController.ProxyShadowLight = proxyShadowLight; starController.Intensity = starModule.solarLuminosity; starController.SunColor = lightColour; } var supernova = MakeSupernova(starGO, starModule); starGO.SetActive(false); var controller = starGO.AddComponent(); if (starModule.curve != null) controller.scaleCurve = starModule.GetAnimationCurve(); controller.size = starModule.size; controller.atmosphere = sunAtmosphere; controller.supernova = supernova; controller.StartColour = starModule.tint; controller.EndColour = starModule.endTint; controller.WillExplode = starModule.goSupernova; starGO.SetActive(true); // It fucking insists on this existing and its really annoying var supernovaVolume = new GameObject("SupernovaVolumePlaceholder"); supernovaVolume.transform.SetParent(starGO.transform); var sphere = supernovaVolume.AddComponent(); sphere.radius = 0f; sphere.isTrigger = true; supernovaVolume.AddComponent(); supernova._supernovaVolume = supernovaVolume.AddComponent(); return starController; } public static GameObject MakeStarProxy(GameObject planet, GameObject proxyGO, StarModule starModule) { var starGO = MakeStarGraphics(proxyGO, null, starModule); var supernova = MakeSupernova(starGO, starModule); supernova._belongsToProxySun = true; starGO.SetActive(false); var controller = starGO.AddComponent(); if (starModule.curve != null) controller.scaleCurve = starModule.GetAnimationCurve(); controller.size = starModule.size; controller.supernova = supernova; controller.StartColour = starModule.tint; controller.EndColour = starModule.endTint; controller.enabled = true; starGO.SetActive(true); planet.GetComponentInChildren().SetProxy(controller); return proxyGO; } public static GameObject MakeStarGraphics(GameObject rootObject, Sector sector, StarModule starModule) { if (_colorOverTime == null) _colorOverTime = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/textures/StarColorOverTime.png"); var starGO = new GameObject("Star"); starGO.transform.parent = sector?.transform ?? rootObject.transform; var sunSurface = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform); sunSurface.transform.position = rootObject.transform.position; sunSurface.transform.localScale = Vector3.one; sunSurface.name = "Surface"; var solarFlareEmitter = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform); solarFlareEmitter.transform.localPosition = Vector3.zero; solarFlareEmitter.transform.localScale = Vector3.one; solarFlareEmitter.name = "SolarFlareEmitter"; if (starModule.tint != null) { var flareTint = starModule.tint.ToColor(); var emitter = solarFlareEmitter.GetComponent(); emitter.tint = flareTint; foreach (var controller in solarFlareEmitter.GetComponentsInChildren()) { // It multiplies color by tint but wants something very bright idk controller._color = new Color(20, 20, 20); controller._tint = flareTint; } } starGO.transform.position = rootObject.transform.position; starGO.transform.localScale = starModule.size * Vector3.one; if (starModule.tint != null) { TessellatedSphereRenderer surface = sunSurface.GetComponent(); var colour = starModule.tint.ToColor(); var sun = SearchUtilities.Find("Sun_Body"); var mainSequenceMaterial = sun.GetComponent()._startSurfaceMaterial; var giantMaterial = sun.GetComponent()._endSurfaceMaterial; surface.sharedMaterial = new Material(starModule.size >= 3000 ? giantMaterial : mainSequenceMaterial); var mod = Mathf.Max(1f, 2f * Mathf.Sqrt(starModule.solarLuminosity)); var adjustedColour = new Color(colour.r * mod, colour.g * mod, colour.b * mod); surface.sharedMaterial.color = adjustedColour; Color.RGBToHSV(adjustedColour, out var h, out var s, out var v); var darkenedColor = Color.HSVToRGB(h, s * 1.2f, v * 0.05f); if (starModule.endTint != null) { var endColour = starModule.endTint.ToColor(); darkenedColor = new Color(endColour.r * mod, endColour.g * mod, endColour.b * mod); } surface.sharedMaterial.SetTexture(ColorRamp, ImageUtilities.LerpGreyscaleImage(_colorOverTime, adjustedColour, darkenedColor)); } return starGO; } private static SupernovaEffectController MakeSupernova(GameObject starGO, StarModule starModule) { var supernovaGO = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/Supernova").InstantiateInactive(); supernovaGO.transform.SetParent(starGO.transform); supernovaGO.transform.localPosition = Vector3.zero; var supernova = supernovaGO.GetComponent(); supernova._surface = starGO.GetComponentInChildren(); supernova._supernovaVolume = null; if (starModule.supernovaTint != null) { var colour = starModule.supernovaTint.ToColor(); var supernovaMaterial = new Material(supernova._supernovaMaterial); var ramp = ImageUtilities.LerpGreyscaleImage(ImageUtilities.GetTexture(Main.Instance, "AssetBundle/textures/Effects_SUN_Supernova_d.png"), Color.white, colour); supernovaMaterial.SetTexture(ColorRamp, ramp); supernova._supernovaMaterial = supernovaMaterial; // Motes var moteMaterial = supernova.GetComponentInChildren().material; moteMaterial.color = new Color(colour.r * 3f, colour.g * 3f, colour.b * 3f, moteMaterial.color.a); } foreach (var controller in supernova.GetComponentsInChildren()) { Object.DestroyImmediate(controller); } supernovaGO.SetActive(true); return supernova; } } }