using NewHorizons.Utility;
namespace NewHorizons.External.Modules
{
public class HeightMapModule
{
///
/// Relative filepath to the texture used for the terrain height.
///
public string heightMap;
///
/// The highest points on your planet will be at this height.
///
public float maxHeight;
///
/// The lowest points on your planet will be at this height.
///
public float minHeight;
///
/// The scale of the terrain.
///
public MVector3 stretch;
///
/// Relative filepath to the texture used for the terrain.
///
public string textureMap;
}
}