using NewHorizons.Builder.Props; using NewHorizons.Components.Volumes; using NewHorizons.External.Modules.Volumes.VolumeInfos; using NewHorizons.Utility; using NewHorizons.Utility.OuterWilds; using OWML.Common; using UnityEngine; namespace NewHorizons.Builder.Volumes { public static class DayNightAudioVolumeBuilder { public static NHDayNightAudioVolume Make(GameObject planetGO, Sector sector, DayNightAudioVolumeInfo info, IModBehaviour mod) { var go = GeneralPropBuilder.MakeNew("DayNightAudioVolume", planetGO, sector, info); go.layer = Layer.AdvancedEffectVolume; var audioVolume = PriorityVolumeBuilder.MakeExisting(go, planetGO, sector, info); audioVolume.sunName = info.sun; audioVolume.dayWindow = info.dayWindow; audioVolume.dayAudio = info.dayAudio; audioVolume.nightAudio = info.nightAudio; audioVolume.modBehaviour = mod; audioVolume.volume = info.volume; audioVolume.SetTrack(info.track.ConvertToOW()); audioVolume.gameObject.SetActive(true); return audioVolume; } } }