using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Body { static class GeometryBuilder { public static void Make(GameObject body, float groundScale) { GameObject groundGO = GameObject.CreatePrimitive(PrimitiveType.Sphere); groundGO.transform.parent = body.transform; groundGO.transform.localScale = new Vector3(groundScale, groundScale, groundScale); groundGO.transform.localPosition = Vector3.zero; groundGO.GetComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; groundGO.GetComponent().radius = 1f; groundGO.SetActive(true); } } }