using NewHorizons.Utility; using Newtonsoft.Json; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace NewHorizons.External.Modules { [JsonObject] public class HeightMapModule { /// /// Relative filepath to the texture used for the terrain height. /// public string heightMap; /// /// The highest points on your planet will be at this height. /// [Range(0f, double.MaxValue)] public float maxHeight; /// /// The lowest points on your planet will be at this height. /// [Range(0f, double.MaxValue)] public float minHeight; /// /// The scale of the terrain. /// public MVector3 stretch; /// /// Relative filepath to the texture used for the terrain. /// public string textureMap; /* /// /// Resolution of the heightmap. /// Higher values means more detail but also more memory/cpu/gpu usage. /// This value will be 1:1 with the heightmap texture width, but only at the equator. /// [Range(1 * 4, 500 * 4)] [DefaultValue(51 * 4)] public int resolution = 51 * 4; */ } }