using System.Collections.Generic; using UnityEngine; namespace NewHorizons.Utility { public static class NewHorizonsExtensions { public static MVector3 ToMVector3(this Vector3 vector3) { return new MVector3(vector3.x, vector3.y, vector3.z); } public static T GetSetting(this Dictionary dict, string settingName) { return (T)dict[settingName]; } } }