using UnityEngine; namespace NewHorizons.Utility.OWUtilities { public static class TimeLoopUtilities { public const float LOOP_DURATION_IN_SECONDS = TimeLoop.LOOP_DURATION_IN_MINUTES * 60; public static void SetLoopDuration(float minutes) => TimeLoop._loopDuration = minutes * 60f; public static void SetSecondsElapsed(float secondsElapsed) => TimeLoop._timeOffset = secondsElapsed - Time.timeSinceLevelLoad; public static void SetMinutesRemaining(float minutes) => TimeLoop.SetSecondsRemaining(minutes * 60); public static float GetMinutesRemaining() => TimeLoop.GetSecondsRemaining() / 60f; public static float GetVanillaSecondsRemaining() => LOOP_DURATION_IN_SECONDS - TimeLoop.GetSecondsElapsed(); public static float GetVanillaMinutesRemaining() => GetVanillaSecondsRemaining() / 60f; public static float GetVanillaFractionElapsed() => TimeLoop.GetSecondsElapsed() / LOOP_DURATION_IN_SECONDS; public static void SetSecondsRemainingIfLessThan(float seconds) { if (TimeLoop.GetSecondsRemaining() >= seconds) return; TimeLoop.SetSecondsRemaining(seconds); } public static void SetMinutesRemainingIfLessThan(float minutes) => SetSecondsRemainingIfLessThan(minutes * 60); } }