using Newtonsoft.Json; using System.ComponentModel; namespace NewHorizons.External.Volumes { [JsonObject] public class PriorityVolumeInfo : VolumeInfo { /// /// The layer of this volume. /// [DefaultValue(0)] public int layer = 0; /// /// The priority for this volume's effects to be applied. /// Ex, a player in a gravity volume with priority 0, and zero-gravity volume with priority 1, will feel zero gravity. /// [DefaultValue(1)] public int priority = 1; } }