using UnityEngine; namespace Marshmallow.General { static class MakeSpawnPoint { public static SpawnPoint Make(GameObject body, Vector3 position) { GameObject spawn = new GameObject(); spawn.transform.parent = body.transform; spawn.layer = 8; spawn.transform.localPosition = position; //Main.Log("Made spawnpoint on [" + body.name + "] at " + position); return spawn.AddComponent(); } } }