using NewHorizons.Builder.Body.Geometry; using NewHorizons.External.Configs; using NewHorizons.External.Modules; using NewHorizons.Handlers; using NewHorizons.Utility; using OWML.Common; using System; using System.IO; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Body { public static class HeightMapBuilder { public static Shader PlanetShader; public static void Make(GameObject planetGO, Sector sector, HeightMapModule module, IModBehaviour mod, int resolution, bool useLOD = false) { var deleteHeightmapFlag = false; Texture2D heightMap, textureMap; try { if (!File.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, module.heightMap ?? ""))) { Logger.LogError($"Bad path for {planetGO.name} heightMap: {module.heightMap} couldn't be found."); module.heightMap = null; } if (!File.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, module.textureMap ?? ""))) { Logger.LogError($"Bad path for {planetGO.name} textureMap: {module.textureMap} couldn't be found."); module.textureMap = null; } if (module.heightMap == null) { heightMap = Texture2D.whiteTexture; } else { // If we've loaded a new heightmap we'll delete the texture after // Only delete it if it wasnt loaded before (something else is using it) deleteHeightmapFlag = !ImageUtilities.IsTextureLoaded(mod, module.heightMap); heightMap = ImageUtilities.GetTexture(mod, module.heightMap); } if (module.textureMap == null) { textureMap = Texture2D.whiteTexture; } else { textureMap = ImageUtilities.GetTexture(mod, module.textureMap); } // If the texturemap is the same as the heightmap don't delete it #176 if (textureMap == heightMap) deleteHeightmapFlag = false; } catch (Exception e) { Logger.LogError($"Couldn't load HeightMap textures:\n{e}"); return; } GameObject cubeSphere = new GameObject("CubeSphere"); cubeSphere.SetActive(false); cubeSphere.transform.parent = sector?.transform ?? planetGO.transform; if (PlanetShader == null) PlanetShader = Main.NHAssetBundle.LoadAsset("Assets/Shaders/SphereTextureWrapper.shader"); Vector3 stretch = module.stretch != null ? (Vector3)module.stretch : Vector3.one; var level1 = MakeLODTerrain(cubeSphere, heightMap, textureMap, module.minHeight, module.maxHeight, resolution, stretch); var cubeSphereMC = cubeSphere.AddComponent(); cubeSphereMC.sharedMesh = level1.gameObject.GetComponent().mesh; if (useLOD) { var level2Res = (int)Mathf.Clamp(resolution / 2f, 1 /*cube moment*/, 100); var level2 = MakeLODTerrain(cubeSphere, heightMap, textureMap, module.minHeight, module.maxHeight, level2Res, stretch); var LODGroup = cubeSphere.AddComponent(); LODGroup.size = module.maxHeight; LODGroup.SetLODs(new LOD[] { new LOD(1 / 3f, new Renderer[] { level1 }), new LOD(0, new Renderer[] { level2 }) }); level1.name += "0"; level2.name += "1"; LODGroup.RecalculateBounds(); } var cubeSphereSC = cubeSphere.AddComponent(); cubeSphereSC.radius = Mathf.Min(module.minHeight, module.maxHeight); var superGroup = planetGO.GetComponent(); if (superGroup != null) cubeSphere.AddComponent()._superGroup = superGroup; // Fix rotation in the end // 90 degree rotation around x is because cube sphere uses Z as up, Unity uses Y cubeSphere.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(90, 0, 0)); cubeSphere.transform.position = planetGO.transform.position; cubeSphere.SetActive(true); // Now that we've made the mesh we can delete the heightmap texture if (deleteHeightmapFlag) ImageUtilities.DeleteTexture(mod, module.heightMap, heightMap); } public static MeshRenderer MakeLODTerrain(GameObject root, Texture2D heightMap, Texture2D textureMap, float minHeight, float maxHeight, int resolution, Vector3 stretch) { var LODCubeSphere = new GameObject("LODCubeSphere"); LODCubeSphere.AddComponent().mesh = CubeSphere.Build(resolution, heightMap, minHeight, maxHeight, stretch); var cubeSphereMR = LODCubeSphere.AddComponent(); var material = new Material(PlanetShader); cubeSphereMR.material = material; material.name = textureMap.name; material.mainTexture = textureMap; LODCubeSphere.transform.parent = root.transform; LODCubeSphere.transform.localPosition = Vector3.zero; return cubeSphereMR; } } }