#region using NewHorizons.External.Configs; using OWML.Common; using UnityEngine; #endregion namespace NewHorizons.Utility { public class NewHorizonsBody { public NewHorizonsBody(PlanetConfig config, IModBehaviour mod, string relativePath = null) { Config = config; Mod = mod; RelativePath = relativePath; } public PlanetConfig Config; public IModBehaviour Mod; public string RelativePath; public GameObject Object; } }