#region using UnityEngine; #endregion namespace NewHorizons.Utility { public static class AddDebugShape { public static GameObject AddSphere(GameObject obj, float radius, Color color) { var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.GetComponent().enabled = false; sphere.transform.parent = obj.transform; sphere.transform.localScale = new Vector3(radius, radius, radius); sphere.GetComponent().material = new Material(Shader.Find("Sprites/Default")); sphere.GetComponent().material.color = color; return sphere.gameObject; } } }