#region
using NewHorizons.Utility;
using Newtonsoft.Json;
#endregion
namespace NewHorizons.External.Modules
{
[JsonObject]
public class SpawnModule
{
///
/// If you want the player to spawn on the new body, set a value for this. Press `P` in game with Debug mode on to have
/// the game log the position you're looking at to find a good value for this.
///
public MVector3 playerSpawnPoint;
///
/// Euler angles by which the player will be oriented.
///
public MVector3 playerSpawnRotation;
///
/// Required for the system to be accessible by warp drive.
///
public MVector3 shipSpawnPoint;
///
/// Euler angles by which the ship will be oriented.
///
public MVector3 shipSpawnRotation;
///
/// If you spawn on a planet with no oxygen, you probably want to set this to true ;;)
///
public bool startWithSuit;
}
}