#region using NewHorizons.Utility; using Newtonsoft.Json; #endregion namespace NewHorizons.External.Modules { [JsonObject] public class SpawnModule { /// /// If you want the player to spawn on the new body, set a value for this. Press `P` in game with Debug mode on to have /// the game log the position you're looking at to find a good value for this. /// public MVector3 playerSpawnPoint; /// /// Euler angles by which the player will be oriented. /// public MVector3 playerSpawnRotation; /// /// Required for the system to be accessible by warp drive. /// public MVector3 shipSpawnPoint; /// /// Euler angles by which the ship will be oriented. /// public MVector3 shipSpawnRotation; /// /// If you spawn on a planet with no oxygen, you probably want to set this to true ;;) /// public bool startWithSuit; } }