#region using NewHorizons.Builder.General; using NewHorizons.External.Configs; using UnityEngine; #endregion namespace NewHorizons.Components { public class MapSatelliteOrbitFix : MonoBehaviour { public void Awake() { var config = new PlanetConfig { Base = { surfaceSize = 10f } }; var detector = transform.GetComponentInChildren(); var ao = GetComponent(); var newDetector = DetectorBuilder.Make(gameObject, ao.GetAttachedOWRigidbody(), ao.GetPrimaryBody(), ao, config); newDetector.transform.parent = detector.transform.parent; Destroy(detector); } } }