using NewHorizons.Builder.Props; using NewHorizons.External.Modules; using NewHorizons.Utility; using OWML.Common; using OWML.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Volumes { public static class AudioVolumeBuilder { public static AudioVolume Make(GameObject planetGO, Sector sector, VolumesModule.AudioVolumeInfo info, IModBehaviour mod) { var go = GeneralPropBuilder.MakeNew("AudioVolume", sector?.transform ?? planetGO.transform, info); go.layer = LayerMask.NameToLayer("AdvancedEffectVolume"); var audioSource = go.AddComponent(); var owAudioSource = go.AddComponent(); owAudioSource._audioSource = audioSource; owAudioSource.loop = info.loop; owAudioSource.SetMaxVolume(info.volume); owAudioSource.SetClipSelectionType(EnumUtils.Parse(info.clipSelection.ToString())); owAudioSource.SetTrack(EnumUtils.Parse(info.track.ToString())); AudioUtilities.SetAudioClip(owAudioSource, info.audio, mod); var audioVolume = go.AddComponent(); audioVolume._layer = info.layer; audioVolume.SetPriority(info.priority); audioVolume._fadeSeconds = info.fadeSeconds; audioVolume._noFadeFromBeginning = info.noFadeFromBeginning; audioVolume._randomizePlayhead = info.randomizePlayhead; audioVolume._pauseOnFadeOut = info.pauseOnFadeOut; var shape = go.AddComponent(); shape.radius = info.radius; var owTriggerVolume = go.AddComponent(); owTriggerVolume._shape = shape; audioVolume._triggerVolumeOverride = owTriggerVolume; go.SetActive(true); return audioVolume; } } }