using System.ComponentModel;
using System.Linq;
using NewHorizons.Utility;
using Newtonsoft.Json;
namespace NewHorizons.External.Configs
{
///
/// Configuration for a specific star system
///
[JsonObject]
public class StarSystemConfig
{
///
/// Whether this system can be warped to via the warp drive
///
public bool canEnterViaWarpDrive = true;
///
/// Do you want a clean slate for this star system? Or will it be a modified version of the original.
///
public bool destroyStockPlanets = true;
///
/// Should the time loop be enabled in this system?
///
[DefaultValue(true)] public bool enableTimeLoop = true;
///
/// Set to the FactID that must be revealed before it can be warped to. Don't set `CanEnterViaWarpDrive` to `false` if
/// you're using this, that would make no sense.
///
public string factRequiredForWarp;
///
/// Should the player not be able to view the map in this system?
///
public bool mapRestricted;
///
/// Customize the skybox for this system
///
public SkyboxConfig skybox;
///
/// Set to `true` if you want to spawn here after dying, not Timber Hearth. You can still warp back to the main star
/// system.
///
public bool startHere;
///
/// Name of an existing AudioClip in the game that will play when travelling in space.
///
public string travelAudioClip;
///
/// Relative filepath to the .wav file to use as the audio. Mutually exclusive with travelAudioClip.
///
public string travelAudioFilePath;
///
/// Coordinates that the vessel can use to warp to your solar system.
///
public NomaiCoordinates coords;
///
/// The position in the solar system the vessel will warp to.
///
public MVector3 vesselPosition;
///
/// Euler angles by which the vessel will be oriented.
///
public MVector3 vesselRotation;
///
/// The relative position to the vessel that you will be teleported to when you exit the vessel through the black hole.
///
public MVector3 warpExitPosition;
///
/// Euler angles by which the warp exit will be oriented.
///
public MVector3 warpExitRotation;
public class NomaiCoordinates
{
public int[] x;
public int[] y;
public int[] z;
}
[JsonObject]
public class SkyboxConfig
{
///
/// Path to the Unity asset bundle to load the skybox material from
///
public string assetBundle;
///
/// Whether to destroy the star field around the player
///
public bool destroyStarField;
///
/// Path to the material within the asset bundle specified by `assetBundle` to use for the skybox
///
public string path;
}
public void FixCoordinates()
{
coords.x = coords.x.Distinct().ToArray();
coords.y = coords.y.Distinct().ToArray();
coords.z = coords.z.Distinct().ToArray();
}
}
}