using UnityEngine; namespace NewHorizons.Components { public class FunnelController : MonoBehaviour { public AnimationCurve scaleCurve; public Transform target; public Transform anchor; private void Update() { // Temporary solution that i will never get rid of transform.position = anchor.position; float num = scaleCurve == null ? 1f : scaleCurve.Evaluate(TimeLoop.GetMinutesElapsed()); var dist = (transform.position - target.position).magnitude; transform.localScale = new Vector3(num, num, dist / 500f); transform.LookAt(target); // The target or anchor could have been destroyed by a star if (!target.gameObject.activeInHierarchy || !anchor.gameObject.activeInHierarchy) { gameObject.SetActive(false); } } } }