#region using Newtonsoft.Json; using UnityEngine; #endregion namespace NewHorizons.External.SerializableData { [JsonObject] public class MVector2 { public MVector2(float x, float y) { this.x = x; this.y = y; } public float x; public float y; public static implicit operator MVector2(Vector2 vec) { return new MVector2(vec.x, vec.y); } public static implicit operator Vector2(MVector2 vec) { return new Vector2(vec.x, vec.y); } } }