using NewHorizons.Components; using System.Collections.Generic; using System.IO; using System.Linq; using System.Xml.Linq; using NewHorizons.External; using NewHorizons.Utility; using OWML.Common; using UnityEngine; using UnityEngine.UI; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.General { public static class ShipLogBuilder { public static readonly string PAN_ROOT_PATH = "Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/MapMode/ScaleRoot/PanRoot"; private static Dictionary astroIdToBody = new Dictionary(); private static NewHorizonsBody GetConfigFromEntry(ShipLogEntry entry) { return astroIdToBody[entry._astroObjectID]; } #region Map Mode public class MapModeBuilder { private class MapModeObject { public int x; public int y; public int branch_width; public int branch_height; public int level; public NewHorizonsBody mainBody; public ShipLogAstroObject astroObject; public List children; public MapModeObject parent; public MapModeObject lastSibling; public void increment_width() { branch_width++; parent?.increment_width(); } public void increment_height() { branch_height++; parent?.increment_height(); } } public static string GetAstroBodyShipLogName(string id) { if (astroIdToBody.ContainsKey(id)) { return astroIdToBody[id].Config.Name; } else { return id; } } public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, int layer) { MapModeObject rootObject = ConstructPrimaryNode(systemName); if (rootObject.mainBody != null) { MakeAllNodes(ref rootObject, transformParent, layer); } int maxAmount = Main.BodyDict[Main.Instance.CurrentStarSystem].Count; ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][]; for (int i = 0; i < maxAmount; i++) { navMatrix[i] = new ShipLogAstroObject[maxAmount]; } CreateNavigationMatrix(rootObject, ref navMatrix); navMatrix = navMatrix.Where(a => a.Count(c => c != null) > 0).Prepend(new ShipLogAstroObject[1]).ToArray(); for (var index = 0; index < navMatrix.Length; index++) { navMatrix[index] = navMatrix[index].Where(a => a != null).ToArray(); } return navMatrix; } private static void CreateNavigationMatrix(MapModeObject root, ref ShipLogAstroObject[][] navMatrix) { if (root.astroObject != null) { navMatrix[root.y][root.x] = root.astroObject; } foreach (MapModeObject child in root.children) { CreateNavigationMatrix(child, ref navMatrix); } } private static void MakeAllNodes(ref MapModeObject parentNode, GameObject parent, int layer) { MakeNode(ref parentNode, parent, layer); for (var i = 0; i < parentNode.children.Count; i++) { MapModeObject child = parentNode.children[i]; MakeAllNodes(ref child, parent, layer); parentNode.children[i] = child; } } private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, string imagePath, string name, int layer) { GameObject newImageGO = new GameObject(name); newImageGO.layer = layer; newImageGO.transform.SetParent(nodeGO.transform); RectTransform transform = newImageGO.AddComponent(); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; Image newImage = newImageGO.AddComponent(); if (imagePath == "DEFAULT") { newImage.sprite = Locator.GetShipLogManager()._shipLogLibrary.defaultEntrySprite; } else { Texture2D newTexture = assets.GetTexture(imagePath); Rect rect = new Rect(0, 0, newTexture.width, newTexture.height); Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2); newImage.sprite = Sprite.Create(newTexture, rect, pivot); } return newImageGO; } public static T KeyByValue(Dictionary dict, W val) { T key = default; foreach (KeyValuePair pair in dict) { if (EqualityComparer.Default.Equals(pair.Value, val)) { key = pair.Key; break; } } return key; } private static string GetAstroObjectId(NewHorizonsBody body) { if (astroIdToBody.ContainsValue(body)) { return KeyByValue(astroIdToBody, body); } else { return body.Config.Name; } } private static void CreateShipLogAstroObject(GameObject nodeGO, ref MapModeObject node, GameObject referenceUnviewedSprite, int layer) { const float unviewedIconOffset = 15; ShipLogAstroObject astroObject = nodeGO.AddComponent(); astroObject._id = GetAstroObjectId(node.mainBody); string imagePath = node.mainBody.Config.ShipLog?.mapMode?.revealedSprite ?? "DEFAULT"; string outlinePath = node.mainBody.Config.ShipLog?.mapMode?.outlineSprite ?? imagePath; astroObject._imageObj = CreateImage(nodeGO, node.mainBody.Mod.Assets, imagePath, node.mainBody.Config.Name + " Revealed", layer); astroObject._outlineObj = CreateImage(nodeGO, node.mainBody.Mod.Assets, outlinePath, node.mainBody.Config.Name + " Outline", layer); astroObject._unviewedObj = Object.Instantiate(referenceUnviewedSprite, nodeGO.transform, false); if (node.mainBody.Config.FocalPoint != null) { astroObject._imageObj.GetComponent().enabled = false; astroObject._outlineObj.GetComponent().enabled = false; astroObject._unviewedObj.GetComponent().enabled = false; astroObject.transform.localScale = node.lastSibling.astroObject.transform.localScale; } astroObject._invisibleWhenHidden = node.mainBody.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false; Rect imageRect = astroObject._imageObj.GetComponent().rect; astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0); node.astroObject = astroObject; } private static void ConnectNodeToLastSibling(MapModeObject node) { Vector2 fromPosition = node.astroObject.transform.localPosition; Vector2 toPosition = node.lastSibling.astroObject.transform.localPosition; GameObject newLink = new GameObject("Line_ShipLog"); newLink.layer = node.astroObject.gameObject.layer; newLink.SetActive(false); RectTransform transform = newLink.AddComponent(); transform.SetParent(node.astroObject.transform.parent); Vector2 center = toPosition + (fromPosition - toPosition) / 2; transform.localPosition = new Vector3(center.x, center.y, -1); transform.localRotation = Quaternion.identity; transform.localScale = node.level % 2 == 0 ? new Vector3(node.astroObject.transform.localScale.x / 5f, Mathf.Abs(fromPosition.y - toPosition.y) / 100f, 1) : new Vector3(Mathf.Abs(fromPosition.x - toPosition.x) / 100f, node.astroObject.transform.localScale.y / 5f , 1); Image linkImage = newLink.AddComponent(); linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.28f); ShipLogModule.ShipLogDetailInfo linkDetailInfo = new ShipLogModule.ShipLogDetailInfo() { invisibleWhenHidden = node.mainBody.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false }; ShipLogDetail linkDetail = newLink.AddComponent(); linkDetail.Init(linkDetailInfo, linkImage, linkImage); transform.SetParent(node.astroObject.transform); transform.SetAsFirstSibling(); newLink.SetActive(true); } private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, IModAssets assets) { GameObject detailGameObject = new GameObject("Detail"); detailGameObject.transform.SetParent(parent); detailGameObject.SetActive(false); RectTransform detailTransform = detailGameObject.AddComponent(); detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0)); detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation); detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0)); string revealedPath = info.revealedSprite ?? "DEFAULT"; string outlinePath = info.outlineSprite ?? revealedPath; Image revealedImage = CreateImage(detailGameObject, assets, revealedPath, "Detail Revealed", parent.gameObject.layer).GetComponent(); Image outlineImage = CreateImage(detailGameObject, assets, outlinePath, "Detail Outline", parent.gameObject.layer).GetComponent(); ShipLogDetail detail = detailGameObject.AddComponent(); detail.Init(info, revealedImage, outlineImage); detailGameObject.SetActive(true); } private static void MakeDetails(MapModeObject node) { if (node.mainBody.Config.ShipLog?.mapMode?.details?.Length > 0) { GameObject detailsParent = new GameObject("Details"); detailsParent.transform.SetParent(node.astroObject.transform); detailsParent.SetActive(false); RectTransform detailsTransform = detailsParent.AddComponent(); detailsTransform.localPosition = Vector3.zero; detailsTransform.localRotation = Quaternion.identity; detailsTransform.localScale = Vector3.one; foreach (ShipLogModule.ShipLogDetailInfo detailInfo in node.mainBody.Config.ShipLog.mapMode.details) { MakeDetail(detailInfo, detailsTransform, node.mainBody.Mod.Assets); } detailsParent.SetActive(true); } } private static void MakeNode(ref MapModeObject node, GameObject parent, int layer) { const float padding = 250f; GameObject newNodeGO = new GameObject(node.mainBody.Config.Name + "_ShipLog"); newNodeGO.layer = layer; newNodeGO.transform.SetParent(parent.transform); RectTransform transform = newNodeGO.AddComponent(); float scale = node.mainBody.Config.ShipLog?.mapMode?.scale?? 1f; Vector2 position = Vector2.zero; if (node.lastSibling != null) { ShipLogAstroObject lastAstroObject = node.lastSibling.astroObject; Vector3 lastPosition = lastAstroObject.transform.localPosition; position = lastPosition; float extraDistance = (node.mainBody.Config.ShipLog?.mapMode?.offset ?? 0f) * 100; if (node.level % 2 == 0) { position.y += padding * (node.y - node.lastSibling.y) + extraDistance; } else { position.x += padding * (node.x - node.lastSibling.x) + extraDistance; } } transform.localPosition = new Vector3(position.x, position.y, 0); transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one * scale; CreateShipLogAstroObject(newNodeGO, ref node, GameObject.Find(PAN_ROOT_PATH + "/TimberHearth/UnviewedIcon"), layer); if (node.lastSibling != null) ConnectNodeToLastSibling(node); MakeDetails(node); transform.SetAsFirstSibling(); } private static MapModeObject ConstructPrimaryNode(string systemName) { foreach (NewHorizonsBody body in Main.BodyDict[systemName].Where(b => b.Config.Base.CenterOfSolarSystem)) { List searchList = Main.BodyDict[systemName].Where(b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false).ToList(); searchList.Sort((b, o) => b.Config.Orbit.SemiMajorAxis.CompareTo(o.Config.Orbit.SemiMajorAxis)); MapModeObject newNode = new MapModeObject { mainBody = body, level = 0, x = 0, y = 0 }; newNode.children = ConstructChildrenNodes(systemName, newNode, searchList); return newNode; } Logger.LogError("Couldn't find center of system!"); return new MapModeObject(); } private static List ConstructChildrenNodes(string systemName, MapModeObject parent, List searchList) { List children = new List(); int newX = parent.x; int newY = parent.y; int newLevel = parent.level + 1; MapModeObject lastSibling = parent; foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name)) { if (body.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name) { bool even = newLevel % 2 == 0; newX = even ? newX : newX + 1; newY = even ? newY + 1 : newY; MapModeObject newNode = new MapModeObject() { mainBody = body, level = newLevel, x = newX, y = newY, parent = parent, lastSibling = lastSibling }; newNode.children = ConstructChildrenNodes(systemName, newNode, searchList); if (even) { newY += newNode.branch_height; parent.increment_height(); newY += 1; } else { newX += newNode.branch_width; parent.increment_width(); newX += 1; } lastSibling = newNode; children.Add(newNode); } } return children; } } #endregion #region Rumor Mode public static class RumorModeBuilder { private static Dictionary curiosityColors = new Dictionary(); private static Dictionary curiosityHighlightColors = new Dictionary(); private static Dictionary rawNameToCuriosityName = new Dictionary(); private static Dictionary entryIdToRawName = new Dictionary(); public static void AddCuriosityColors(ShipLogModule.CuriosityColorInfo[] newColors) { foreach (ShipLogModule.CuriosityColorInfo newColor in newColors) { if (rawNameToCuriosityName.ContainsKey(newColor.id) == false) { CuriosityName newName = (CuriosityName) 8 + rawNameToCuriosityName.Count; rawNameToCuriosityName.Add(newColor.id, newName); curiosityColors.Add(newName, newColor.color.ToColor()); curiosityHighlightColors.Add(newName, newColor.highlightColor.ToColor()); } } } public static Color GetCuriosityColor(CuriosityName curiosityName, bool highlighted, Color defaultColor, Color defaultHighlight) { if (curiosityColors.ContainsKey(curiosityName) && curiosityHighlightColors.ContainsKey(curiosityName)) { return (highlighted ? curiosityHighlightColors : curiosityColors)[curiosityName]; } else { return highlighted? defaultHighlight : defaultColor; } } public static void AddBodyToShipLog(ShipLogManager manager, NewHorizonsBody body) { string systemName = body.Config.StarSystem; XElement astroBodyFile = XElement.Load(Main.Instance.ModHelper.Manifest.ModFolderPath + body.Config.ShipLog.xmlFile); XElement astroBodyId = astroBodyFile.Element("ID"); if (astroBodyId == null) { Logger.LogError("Failed to load ship logs for " + systemName + "!"); } else { astroBodyId.SetValue(systemName + "/" + astroBodyId.Value); foreach (XElement entryElement in astroBodyFile.DescendantsAndSelf("Entry")) { XElement curiosityName = entryElement.Element("Curiosity"); XElement id = entryElement.Element("ID"); if (curiosityName != null && id != null && entryIdToRawName.ContainsKey(id.Value) == false) { entryIdToRawName.Add(id.Value, curiosityName.Value); } AddTranslation(entryElement); } TextAsset newAsset = new TextAsset(astroBodyFile.ToString()); List newBodies = new List(manager._shipLogXmlAssets) {newAsset}; manager._shipLogXmlAssets = newBodies.ToArray(); if (astroIdToBody.ContainsKey(astroBodyId.Value) == false) { astroIdToBody.Add(astroBodyId.Value, body); } } } public static void GenerateEntryData(ShipLogManager manager) { const int step = 400; int colAccumulator = 0; int rowAccumulator = 0; foreach(ShipLogEntry entry in manager._entryList) { if (manager._entryDataDict.ContainsKey(entry._id) == false) { NewHorizonsBody body = GetConfigFromEntry(entry); Vector2? manualEntryPosition = GetManualEntryPosition(entry._id, body.Config.ShipLog); Vector2 entryPosition; if (manualEntryPosition == null) { entryPosition = new Vector2(colAccumulator, rowAccumulator); } else { entryPosition = (Vector2) manualEntryPosition; } EntryData newData = new EntryData { id = entry._id, cardPosition = entryPosition, sprite = body.Config.ShipLog.spriteFolder == null? null : GetEntrySprite(entry._id, body) }; entry.SetSprite(newData.sprite == null? manager._shipLogLibrary.defaultEntrySprite : newData.sprite); manager._entryDataDict.Add(entry._id, newData); int index = manager._entryList.IndexOf(entry); if (index < manager._entryList.Count - 2 && manager._entryList[index + 1]._astroObjectID != entry._astroObjectID) { rowAccumulator += step; colAccumulator = 0; } else { colAccumulator += step; } } } } private static void AddTranslation(XElement entry) { Dictionary table = TextTranslation.Get().m_table.theShipLogTable; XElement nameElement = entry.Element("Name"); if (nameElement != null) { string name = nameElement.Value; table[name] = name; foreach (XElement rumorFact in entry.Elements("RumorFact")) { XElement rumorName = rumorFact.Element("RumorName"); if (rumorName != null) { table[rumorName.Value] = rumorName.Value; } XElement rumorText = rumorFact.Element("Text"); if (rumorText != null) { table[name + rumorText.Value] = rumorText.Value; } } foreach (XElement exploreFact in entry.Elements("ExploreFact")) { XElement exploreText = exploreFact.Element("Text"); if (exploreText != null) { table[name + exploreText.Value] = exploreText.Value; } } } } public static void UpdateEntryCuriosity(ref ShipLogEntry entry) { if (entryIdToRawName.ContainsKey(entry._id)) { entry._curiosity = rawNameToCuriosityName[entryIdToRawName[entry._id]]; } } private static Sprite GetEntrySprite(string entryId, NewHorizonsBody body) { IModAssets assets = body.Mod.Assets; string path = body.Config.ShipLog.spriteFolder + "/" + entryId + ".png"; if (File.Exists(Main.Instance.ModHelper.Manifest.ModFolderPath + path)) { Texture2D newTexture = assets.GetTexture(path); Rect rect = new Rect(0, 0, newTexture.width, newTexture.height); Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2); return Sprite.Create(newTexture, rect, pivot); } else { return null; } } private static Vector2? GetManualEntryPosition(string entryId, ShipLogModule config) { if (config.positions == null) return null; foreach (ShipLogModule.EntryPositionInfo position in config.positions) { if (position.id == entryId) { return position.position; } } return null; } } #endregion #region Fact Reveals public static class RevealBuilder { public static void Make(GameObject go, Sector sector, PropModule.RevealInfo info, IModHelper mod) { GameObject newRevealGO = MakeGameObject(go, sector, info, mod); switch (info.revealOn.ToLower()) { case "enter": MakeTrigger(newRevealGO, sector, info, mod); break; case "observe": MakeObservable(newRevealGO, sector, info, mod); break; case "snapshot": MakeSnapshot(newRevealGO, sector, info, mod); break; default: Logger.LogError("Invalid revealOn: " + info.revealOn); break; } newRevealGO.SetActive(true); } private static SphereShape MakeShape(GameObject go, PropModule.RevealInfo info, Shape.CollisionMode collisionMode) { SphereShape newShape = go.AddComponent(); newShape.radius = info.radius; newShape.SetCollisionMode(collisionMode); return newShape; } private static GameObject MakeGameObject(GameObject go, Sector sector, PropModule.RevealInfo info, IModHelper mod) { GameObject revealTriggerVolume = new GameObject("Reveal Volume (" + info.revealOn + ")"); revealTriggerVolume.SetActive(false); revealTriggerVolume.transform.parent = sector?.transform ?? go.transform; revealTriggerVolume.transform.localPosition = info.position; return revealTriggerVolume; } private static void MakeTrigger(GameObject go, Sector sector, PropModule.RevealInfo info, IModHelper mod) { SphereShape newShape = MakeShape(go, info, Shape.CollisionMode.Volume); OWTriggerVolume newVolume = go.AddComponent(); newVolume._shape = newShape; ShipLogFactListTriggerVolume volume = go.AddComponent(); volume._factIDs = info.reveals; } private static void MakeObservable(GameObject go, Sector sector, PropModule.RevealInfo info, IModHelper mod) { go.layer = LayerMask.NameToLayer("Interactible"); SphereCollider newSphere = go.AddComponent(); newSphere.radius = info.radius; OWCollider newCollider = go.AddComponent(); ShipLogFactObserveTrigger newObserveTrigger = go.AddComponent(); newObserveTrigger._factIDs = info.reveals; newObserveTrigger._maxViewDistance = info.maxDistance == -1f ? 2f : info.maxDistance; newObserveTrigger._maxViewAngle = info.maxAngle; newObserveTrigger._owCollider = newCollider; newObserveTrigger._disableColliderOnRevealFact = true; } private static void MakeSnapshot(GameObject go, Sector sector, PropModule.RevealInfo info, IModHelper mod) { SphereShape newShape = MakeShape(go, info, Shape.CollisionMode.Manual); ShapeVisibilityTracker newTracker = go.AddComponent(); newTracker._shapes = new Shape[] {newShape}; ShipLogFactSnapshotTrigger newSnapshotTrigger = go.AddComponent(); newSnapshotTrigger._maxDistance = info.maxDistance == -1f ? 200f : info.maxDistance; newSnapshotTrigger._factIDs = info.reveals; } } #endregion #region Entry Locations public static class EntryLocationBuilder { private static List locationsToInitialize = new List(); public static void Make(GameObject go, Sector sector, PropModule.EntryLocationInfo info, IModHelper mod) { GameObject entryLocationGameObject = new GameObject("Entry Location (" + info.id + ")"); entryLocationGameObject.SetActive(false); entryLocationGameObject.transform.parent = sector?.transform ?? go.transform; entryLocationGameObject.transform.localPosition = info.position; ShipLogEntryLocation newLocation = entryLocationGameObject.AddComponent(); newLocation._entryID = info.id; newLocation._isWithinCloakField = info.cloaked; locationsToInitialize.Add(newLocation); entryLocationGameObject.SetActive(true); } public static void InitializeLocations() { locationsToInitialize.ForEach(l => l.InitEntry()); locationsToInitialize.Clear(); } } #endregion } }