# Marshmallow A planet creator for Outer Wilds. Planets are created using a JSON file format structure, and placed in the `planets` folder. Moon support is coming soon! Support for mods to create custom planets / moons is also coming soon! - [Creating a planet file](#creating-a-planet-file-) - [Using Marshmallow from other mods](#using-marshmallow-from-other-mods-) - [Submit bugs / Chat about life](#submit-bugs--chat-about-life-) ## Creating a planet file : This list will update as more options are added. Structure JSON file like so : ``` { "name" : "Test Planet", "position" : { "x" : 0, "y" : 0, "z" : 5000 }, "orbitAngle" : 0, "primaryBody" : "SUN", "hasFog" : true, "fogTint" : { "r" : 255, "g" : 100, "b" : 0, "a" : 128 }, "fogDensity" : 0.5 } ``` Everything in "Required" is always needed, and so is every tabbed line in an option. ### Required : - name - The name of the planet. - position - The Vector3 positon of the planet in world space. - orbitAngle - The angle of the orbit. - primaryBody - The AstroObject ID of the body this planet orbits. ### Optional : - hasGround - Set to "true" if you want to have a sphere as a ground. - groundSize - The size of the ground sphere. - hasClouds - Set to "true" if you want Giant's Deep-type clouds. - topCloudSize - The size of the outer sphere of the clouds. - bottomCloudSize - The size of the bumpy clouds underneath the top. *(Check that the bottom clouds are not poking through the top!)* - topCloudTint - The color of the top clouds. - bottomCloudTint - The color of the bottom clouds. - hasWater - Set to "true" if you want water. - waterSize - Size of the water sphere. - hasRain - Set to "true" if you want it to be raining. - hasGravity - Set to "true" if you want gravity. - surfaceAcceleration - Strength of gravity. - hasMapMarker - Set to "true" if you want the planet name on the map. - hasFog - Set to "true" if you want fog. - fogTint - The color of the fog. - fogDensity - The thickness of the fog. \[0-1] ## Using Marshmallow from other mods : Marshmallow uses the fancy API system provided by OWML to allow other mods to communicate with it. As this system is currently still being worked on (by me :P), the way the Marshmallow API is used is slightly more annoying than when the system will be finished. To use the API, first define this interface in your mod. ``` public interface IMarshmallow { void Create(Dictionary config); } ``` Then, you need to find the Marshmallow API. This can be done using the interaction helpers of OWML. ``` var marshmallowApi = ModHelper.Interaction.GetApi("misternebula.Marshmallow"); ``` **Make sure that Marshmallow is defined as a dependency! This will prevent any load-order issues from occuring.** Next, we need to generate the dictionary of config options. To save time, you can copy this definition and just change the values. ``` var configDict = new Dictionary { { "name", "Test Planet" }, { "position", new Vector3(0, 0, 3000) }, { "orbitAngle", 0 }, { "primaryBody", "SUN" }, { "hasSpawnPoint", true }, { "hasGround", true }, { "groundSize", 400f }, { "hasClouds", true }, { "topCloudSize", 650f }, { "bottomCloudSize", 600f }, { "topCloudTint", new Color32(255, 0, 0, 128) }, { "bottomCloudTint", new Color32(255, 0, 0, 128) }, { "hasWater", true }, { "waterSize", 401f }, { "hasRain", true }, { "hasGravity", true }, { "surfaceAcceleration", 12f }, { "hasMapMarker", true }, { "hasFog", true }, { "fogTint", new Color32(255, 0, 0, 128 }, { "fogDensity", 0.5f }, }; ``` Then, you just call the `Create` method in the API! ``` marshmallowApi.Create(configDict); ``` ## Submit bugs / Chat about life : Did you know we have a nice [Outer Wilds discord](https://discord.gg/Sftcc9Z)? Drop by to submit bugs, ask questions, and chat about whatever. Join us modding folk in the `#modding` channel!