using NewHorizons.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Random = UnityEngine.Random; using Logger = NewHorizons.Utility.Logger; using NewHorizons.External; using OWML.Common; using NewHorizons.External.Configs; namespace NewHorizons.Builder.Props { public static class DetailBuilder { public static void Make(GameObject go, Sector sector, IPlanetConfig config, IModBehaviour mod, string uniqueModName, PropModule.DetailInfo detail) { GameObject detailGO = null; if (detail.assetBundle != null) { var prefab = PropBuildManager.LoadPrefab(detail.assetBundle, detail.path, uniqueModName, mod); detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal); } else if (detail.objFilePath != null) { try { var prefab = mod.ModHelper.Assets.Get3DObject(detail.objFilePath, detail.mtlFilePath); prefab.SetActive(false); detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal); } catch (Exception e) { Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}"); } } else detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal); if(detailGO != null && detail.removeChildren != null) { foreach(var childPath in detail.removeChildren) { var childObj = SearchUtilities.Find(SearchUtilities.GetPath(detailGO.transform) + "/" + childPath); childObj.gameObject.SetActive(false); } } } public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal) { var prefab = SearchUtilities.Find(propToClone); if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}"); return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal); } public static GameObject MakeDetail(GameObject go, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal) { if (prefab == null) return null; GameObject prop = GameObject.Instantiate(prefab, sector.transform); prop.SetActive(false); List assetBundles = new List(); foreach (var streamingHandle in prop.GetComponentsInChildren()) { var assetBundle = streamingHandle.assetBundle; if (!assetBundles.Contains(assetBundle)) { assetBundles.Add(assetBundle); } } foreach (var assetBundle in assetBundles) { sector.OnOccupantEnterSector += (SectorDetector sd) => StreamingManager.LoadStreamingAssets(assetBundle); StreamingManager.LoadStreamingAssets(assetBundle); } foreach (var component in prop.GetComponents().Concat(prop.GetComponentsInChildren())) { // Enable all children or something var enabledField = component.GetType().GetField("enabled"); if (enabledField != null && enabledField.FieldType == typeof(bool)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => enabledField.SetValue(component, true)); // TODO: Make this work or smthng if (component is GhostIK) (component as GhostIK).enabled = false; if (component is GhostEffects) (component as GhostEffects).enabled = false; // If it's not a moving anglerfish make sure the anim controller is off if(component is AnglerfishAnimController && component.GetComponentInParent() == null) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as AnglerfishAnimController).enabled = false); if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => (component as Animator).enabled = true, 5); if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true); if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true); if(component is DarkMatterVolume) { var probeVisuals = component.gameObject.transform.Find("ProbeVisuals"); if (probeVisuals != null) probeVisuals.gameObject.SetActive(true); } if (component is SectoredMonoBehaviour) { (component as SectoredMonoBehaviour).SetSector(sector); } if (component is AnglerfishController) { try { (component as AnglerfishController)._chaseSpeed += OWPhysics.CalculateOrbitVelocity(go.GetAttachedOWRigidbody(), go.GetComponent().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude; } catch (Exception e) { Logger.LogError($"Couldn't update AnglerFish chase speed: {e.Message}"); } } } prop.transform.position = position == null ? go.transform.position : go.transform.TransformPoint((Vector3)position); Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation); prop.transform.localRotation = rot; if (alignWithNormal) { var up = prop.transform.localPosition.normalized; var front = Vector3.Cross(up, Vector3.left); if (front.sqrMagnitude == 0f) front = Vector3.Cross(up, Vector3.forward); if (front.sqrMagnitude == 0f) front = Vector3.Cross(up, Vector3.up); prop.transform.LookAt(prop.transform.position + front, up); } prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale; prop.SetActive(true); return prop; } } }