using NewHorizons.External.SerializableEnums; using Newtonsoft.Json; using System.ComponentModel; namespace NewHorizons.External.Modules.Props.Audio { [JsonObject] public class AudioSourceInfo : BaseAudioInfo { /// /// The audio track of this audio source. /// Most of the time you'll use environment (the default) for sound effects and music for music. /// [DefaultValue("environment")] public NHAudioMixerTrackName track = NHAudioMixerTrackName.Environment; } }