using NewHorizons.External; using NewHorizons.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Builder.Props { public static class GeyserBuilder { public static void Make(GameObject go, Sector sector, PropModule.GeyserInfo info) { var original = GameObject.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village/"); GameObject geyserGO = GameObject.Instantiate(original, go.transform); geyserGO.name = "Geyser"; var pos = ((Vector3)info.position); var length = pos.magnitude; geyserGO.transform.localPosition = pos.normalized * (length - 100f); var originalRadial = -(original.transform.position - GameObject.Find("TimberHearth_Body").transform.position).normalized; geyserGO.transform.rotation *= Quaternion.FromToRotation(originalRadial, pos.normalized); geyserGO.GetComponent()._inactiveDuration = 0.5f; } } }