using NewHorizons.Components; using NewHorizons.External.Modules; using NewHorizons.Handlers; using NewHorizons.Utility; using System; using System.Collections.Generic; using System.Linq; using NewHorizons.External.Modules.VariableSize; using UnityEngine; using UnityEngine.UI; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.ShipLog { public static class MapModeBuilder { #region General public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, ShipLogAstroObject[][] currentNav, int layer) { Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent().material; List bodies = Main.BodyDict[systemName].Where( b => !(b.Config.ShipLog?.mapMode?.remove ?? false) && !b.Config.isQuantumState ).ToList(); bool flagManualPositionUsed = systemName == "SolarSystem"; bool flagAutoPositionUsed = false; foreach (NewHorizonsBody body in bodies.Where(b => ShipLogHandler.IsVanillaBody(b) == false)) { if (body.Config.ShipLog == null) continue; if (body.Config.ShipLog?.mapMode?.manualPosition == null) { flagAutoPositionUsed = true; } else { flagManualPositionUsed = true; if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null) { Logger.LogError("Navigation position is missing for: " + body.Config.name); return null; } } } if (flagManualPositionUsed) { if (flagAutoPositionUsed && flagManualPositionUsed) Logger.LogWarning("Can't mix manual and automatic layout of ship log map mode, defaulting to manual"); return ConstructMapModeManual(bodies, transformParent, greyScaleMaterial, currentNav, layer); } else if (flagAutoPositionUsed) { return ConstructMapModeAuto(bodies, transformParent, greyScaleMaterial, layer); } return null; } public static string GetAstroBodyShipLogName(string id) { return TranslationHandler.GetTranslation(ShipLogHandler.GetNameFromAstroID(id) ?? id, TranslationHandler.TextType.UI); } private static GameObject CreateImage(GameObject nodeGO, Texture2D texture, string name, int layer) { GameObject newImageGO = new GameObject(name); newImageGO.layer = layer; newImageGO.transform.SetParent(nodeGO.transform); RectTransform transform = newImageGO.AddComponent(); transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; Image newImage = newImageGO.AddComponent(); Rect rect = new Rect(0, 0, texture.width, texture.height); Vector2 pivot = new Vector2(texture.width / 2, texture.height / 2); newImage.sprite = Sprite.Create(texture, rect, pivot); return newImageGO; } private static GameObject CreateMapModeGameObject(NewHorizonsBody body, GameObject parent, int layer, Vector2 position) { GameObject newGameObject = new GameObject(body.Config.name + "_ShipLog"); newGameObject.layer = layer; newGameObject.transform.SetParent(parent.transform); RectTransform transform = newGameObject.AddComponent(); float scale = body.Config.ShipLog?.mapMode?.scale ?? 1f; transform.localPosition = position; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one * scale; transform.SetAsFirstSibling(); return newGameObject; } private static ShipLogAstroObject AddShipLogAstroObject(GameObject gameObject, NewHorizonsBody body, Material greyScaleMaterial, int layer) { const float unviewedIconOffset = 15; GameObject unviewedReference = SearchUtilities.CachedFind(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/UnviewedIcon"); ShipLogAstroObject astroObject = gameObject.AddComponent(); astroObject._id = ShipLogHandler.GetAstroObjectId(body); Texture2D image = null; Texture2D outline = null; string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite; string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite; if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath); if (image == null) image = AutoGenerateMapModePicture(body); if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath); if (outline == null) outline = ImageUtilities.MakeOutline(image, Color.white, 10); astroObject._imageObj = CreateImage(gameObject, image, body.Config.name + " Revealed", layer); astroObject._outlineObj = CreateImage(gameObject, outline, body.Config.name + " Outline", layer); if (ShipLogHandler.BodyHasEntries(body)) { Image revealedImage = astroObject._imageObj.GetComponent(); astroObject._greyscaleMaterial = greyScaleMaterial; revealedImage.material = greyScaleMaterial; revealedImage.color = Color.white; astroObject._image = revealedImage; } astroObject._unviewedObj = GameObject.Instantiate(unviewedReference, gameObject.transform, false); astroObject._invisibleWhenHidden = body.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false; Rect imageRect = astroObject._imageObj.GetComponent().rect; astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0); return astroObject; } #endregion #region Details private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, NewHorizonsBody body, Material greyScaleMaterial) { GameObject detailGameObject = new GameObject("Detail"); detailGameObject.transform.SetParent(parent); detailGameObject.SetActive(false); RectTransform detailTransform = detailGameObject.AddComponent(); detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0)); detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation); detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0)); Texture2D image; Texture2D outline; string imagePath = info.revealedSprite; string outlinePath = info.outlineSprite; if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath); else image = AutoGenerateMapModePicture(body); if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath); else outline = ImageUtilities.MakeOutline(image, Color.white, 10); Image revealedImage = CreateImage(detailGameObject, image, "Detail Revealed", parent.gameObject.layer).GetComponent(); Image outlineImage = CreateImage(detailGameObject, outline, "Detail Outline", parent.gameObject.layer).GetComponent(); ShipLogDetail detail = detailGameObject.AddComponent(); detail.Init(info, revealedImage, outlineImage, greyScaleMaterial); detailGameObject.SetActive(true); } private static void MakeDetails(NewHorizonsBody body, Transform parent, Material greyScaleMaterial) { if (body.Config.ShipLog?.mapMode?.details?.Length > 0) { GameObject detailsParent = new GameObject("Details"); detailsParent.transform.SetParent(parent); detailsParent.SetActive(false); RectTransform detailsTransform = detailsParent.AddComponent(); detailsTransform.localPosition = Vector3.zero; detailsTransform.localRotation = Quaternion.identity; detailsTransform.localScale = Vector3.one; foreach (ShipLogModule.ShipLogDetailInfo detailInfo in body.Config.ShipLog.mapMode.details) { MakeDetail(detailInfo, detailsTransform, body, greyScaleMaterial); } detailsParent.SetActive(true); } } #endregion #region Manual Map Mode private static ShipLogAstroObject[][] ConstructMapModeManual(List bodies, GameObject transformParent, Material greyScaleMaterial, ShipLogAstroObject[][] currentNav, int layer) { int maxAmount = bodies.Count + 20; ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][]; for (int i = 0; i < maxAmount; i++) { navMatrix[i] = new ShipLogAstroObject[maxAmount]; } Dictionary astroIdToNavIndex = new Dictionary(); if (Main.Instance.CurrentStarSystem == "SolarSystem") { for (int y = 0; y < currentNav.Length; y++) { for (int x = 0; x < currentNav[y].Length; x++) { navMatrix[y][x] = currentNav[y][x]; astroIdToNavIndex.Add(currentNav[y][x].GetID(), new[] { y, x }); } } } foreach (NewHorizonsBody body in bodies) { if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null) continue; // Sometimes they got other names idk var name = body.Config.name.Replace(" ", ""); var existingBody = AstroObjectLocator.GetAstroObject(body.Config.name); if (existingBody != null) { var astroName = existingBody.GetAstroObjectName(); if (astroName == AstroObject.Name.RingWorld) name = "InvisiblePlanet"; else if (astroName != AstroObject.Name.CustomString) name = astroName.ToString(); } // Should probably also just fix the IsVanilla method var isVanilla = ShipLogHandler.IsVanillaBody(body); if (!isVanilla) { GameObject newMapModeGO = CreateMapModeGameObject(body, transformParent, layer, body.Config.ShipLog?.mapMode?.manualPosition); ShipLogAstroObject newAstroObject = AddShipLogAstroObject(newMapModeGO, body, greyScaleMaterial, layer); MakeDetails(body, newMapModeGO.transform, greyScaleMaterial); Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition; navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = newAstroObject; } else if (Main.Instance.CurrentStarSystem == "SolarSystem") { GameObject gameObject = SearchUtilities.CachedFind(ShipLogHandler.PAN_ROOT_PATH + "/" + name); if (body.Config.destroy || (body.Config.ShipLog?.mapMode?.remove ?? false)) { ShipLogAstroObject astroObject = gameObject.GetComponent(); if (astroObject != null) { int[] navIndex = astroIdToNavIndex[astroObject.GetID()]; navMatrix[navIndex[0]][navIndex[1]] = null; if (astroObject.GetID() == "CAVE_TWIN" || astroObject.GetID() == "TOWER_TWIN") { GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false); } } else if (name == "SandFunnel") { GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false); } gameObject.SetActive(false); } else { if (body.Config.ShipLog?.mapMode?.manualPosition != null) { gameObject.transform.localPosition = (Vector2)body.Config.ShipLog.mapMode.manualPosition; } if (body.Config.ShipLog?.mapMode?.manualNavigationPosition != null) { Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition; navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = gameObject.GetComponent(); } if (body.Config.ShipLog?.mapMode?.scale != null) { gameObject.transform.localScale = Vector3.one * body.Config.ShipLog.mapMode.scale; } } } } navMatrix = navMatrix.Where(a => a.Count(c => c != null && c.gameObject != null) > 0).Prepend(new ShipLogAstroObject[1]).ToArray(); for (var index = 0; index < navMatrix.Length; index++) { navMatrix[index] = navMatrix[index].Where(a => a != null && a.gameObject != null).ToArray(); } return navMatrix; } #endregion #region Automatic Map Mode private class MapModeObject { public int x; public int y; public int branch_width; public int branch_height; public int level; public NewHorizonsBody mainBody; public ShipLogAstroObject astroObject; public List children; public MapModeObject parent; public MapModeObject lastSibling; public void IncrementWidth() { branch_width++; parent?.IncrementWidth(); } public void IncrementHeight() { branch_height++; parent?.IncrementHeight(); } } private static ShipLogAstroObject[][] ConstructMapModeAuto(List bodies, GameObject transformParent, Material greyScaleMaterial, int layer) { MapModeObject rootObject = ConstructPrimaryNode(bodies); if (rootObject.mainBody != null) { MakeAllNodes(ref rootObject, transformParent, greyScaleMaterial, layer); } int maxAmount = bodies.Count; ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][]; for (int i = 0; i < maxAmount; i++) { navMatrix[i] = new ShipLogAstroObject[maxAmount]; } CreateNavigationMatrix(rootObject, ref navMatrix); navMatrix = navMatrix.Where(a => a.Count(c => c != null) > 0).Prepend(new ShipLogAstroObject[1]).ToArray(); for (var index = 0; index < navMatrix.Length; index++) { navMatrix[index] = navMatrix[index].Where(a => a != null).ToArray(); } return navMatrix; } private static void CreateNavigationMatrix(MapModeObject root, ref ShipLogAstroObject[][] navMatrix) { if (root.astroObject != null) { navMatrix[root.y][root.x] = root.astroObject; } foreach (MapModeObject child in root.children) { CreateNavigationMatrix(child, ref navMatrix); } } private static void MakeAllNodes(ref MapModeObject parentNode, GameObject parent, Material greyScaleMaterial, int layer) { MakeNode(ref parentNode, parent, greyScaleMaterial, layer); for (var i = 0; i < parentNode.children.Count; i++) { MapModeObject child = parentNode.children[i]; MakeAllNodes(ref child, parent, greyScaleMaterial, layer); parentNode.children[i] = child; } } private static MapModeObject ConstructPrimaryNode(List bodies) { foreach (NewHorizonsBody body in bodies.Where(b => b.Config.Base.centerOfSolarSystem)) { bodies.Sort((b, o) => b.Config.Orbit.SemiMajorAxis.CompareTo(o.Config.Orbit.SemiMajorAxis)); MapModeObject newNode = new MapModeObject { mainBody = body, level = 0, x = 0, y = 0 }; newNode.children = ConstructChildrenNodes(newNode, bodies); return newNode; } Logger.LogError("Couldn't find center of system!"); return new MapModeObject(); } private static List ConstructChildrenNodes(MapModeObject parent, List searchList, string secondaryName = "") { List children = new List(); int newX = parent.x; int newY = parent.y; int newLevel = parent.level + 1; MapModeObject lastSibling = parent; foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.name || b.Config.name == secondaryName)) { bool even = newLevel % 2 == 0; newX = even ? newX : newX + 1; newY = even ? newY + 1 : newY; MapModeObject newNode = new MapModeObject() { mainBody = body, level = newLevel, x = newX, y = newY, parent = parent, lastSibling = lastSibling }; string newSecondaryName = ""; if (body.Config.FocalPoint != null) { newNode.mainBody = searchList.Find(b => b.Config.name == body.Config.FocalPoint.primary); newSecondaryName = searchList.Find(b => b.Config.name == body.Config.FocalPoint.secondary).Config.name; } newNode.children = ConstructChildrenNodes(newNode, searchList, newSecondaryName); if (even) { newY += newNode.branch_height; parent.IncrementHeight(); } else { newX += newNode.branch_width; parent.IncrementWidth(); } lastSibling = newNode; children.Add(newNode); } return children; } private static void ConnectNodeToLastSibling(MapModeObject node, Material greyScaleMaterial) { Vector2 fromPosition = node.astroObject.transform.localPosition; Vector2 toPosition = node.lastSibling.astroObject.transform.localPosition; GameObject newLink = new GameObject("Line_ShipLog"); newLink.layer = node.astroObject.gameObject.layer; newLink.SetActive(false); RectTransform transform = newLink.AddComponent(); transform.SetParent(node.astroObject.transform.parent); Vector2 center = toPosition + (fromPosition - toPosition) / 2; transform.localPosition = new Vector3(center.x, center.y, -1); transform.localRotation = Quaternion.identity; transform.localScale = node.level % 2 == 0 ? new Vector3(node.astroObject.transform.localScale.x / 5f, Mathf.Abs(fromPosition.y - toPosition.y) / 100f, 1) : new Vector3(Mathf.Abs(fromPosition.x - toPosition.x) / 100f, node.astroObject.transform.localScale.y / 5f, 1); Image linkImage = newLink.AddComponent(); linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.12f); ShipLogModule.ShipLogDetailInfo linkDetailInfo = new ShipLogModule.ShipLogDetailInfo() { invisibleWhenHidden = node.mainBody.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false }; ShipLogDetail linkDetail = newLink.AddComponent(); linkDetail.Init(linkDetailInfo, linkImage, linkImage, greyScaleMaterial); transform.SetParent(node.astroObject.transform); transform.SetAsFirstSibling(); newLink.SetActive(true); } private static void MakeNode(ref MapModeObject node, GameObject parent, Material greyScaleMaterial, int layer) { const float padding = 100f; Vector2 position = Vector2.zero; if (node.lastSibling != null) { ShipLogAstroObject lastAstroObject = node.lastSibling.astroObject; Vector3 lastPosition = lastAstroObject.transform.localPosition; position = lastPosition; float extraDistance = (node.mainBody.Config.ShipLog?.mapMode?.offset ?? 0f) * 100; if (node.level % 2 == 0) { position.y += padding * (node.y - node.lastSibling.y) + extraDistance; } else { position.x += padding * (node.x - node.lastSibling.x) + extraDistance; } } GameObject newNodeGO = CreateMapModeGameObject(node.mainBody, parent, layer, position); ShipLogAstroObject astroObject = AddShipLogAstroObject(newNodeGO, node.mainBody, greyScaleMaterial, layer); if (node.mainBody.Config.FocalPoint != null) { astroObject._imageObj.GetComponent().enabled = false; astroObject._outlineObj.GetComponent().enabled = false; astroObject._unviewedObj.GetComponent().enabled = false; } node.astroObject = astroObject; if (node.lastSibling != null) ConnectNodeToLastSibling(node, greyScaleMaterial); MakeDetails(node.mainBody, newNodeGO.transform, greyScaleMaterial); } #endregion private static Texture2D AutoGenerateMapModePicture(NewHorizonsBody body) { Texture2D texture; if (body.Config.Star != null) texture = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/DefaultMapModeStar.png"); else if (body.Config.Atmosphere != null) texture = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/DefaultMapModNoAtmo.png"); else texture = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/DefaultMapModePlanet.png"); var color = GetDominantPlanetColor(body); var darkColor = new Color(color.r / 3f, color.g / 3f, color.b / 3f); texture = ImageUtilities.LerpGreyscaleImage(texture, color, darkColor); return texture; } private static Color GetDominantPlanetColor(NewHorizonsBody body) { try { switch (body.Config?.Singularity?.type) { case SingularityModule.SingularityType.BlackHole: return Color.black; case SingularityModule.SingularityType.WhiteHole: return Color.white; } var starColor = body.Config?.Star?.tint; if (starColor != null) return starColor; var atmoColor = body.Config.Atmosphere?.atmosphereTint; if (body.Config.Atmosphere?.clouds != null && atmoColor != null) return atmoColor; if (body.Config?.HeightMap?.textureMap != null) { try { var texture = ImageUtilities.GetTexture(body.Mod, body.Config.HeightMap.textureMap); var landColor = ImageUtilities.GetAverageColor(texture); if (landColor != null) return landColor; } catch (Exception) { } } var waterColor = body.Config.Water?.tint; if (waterColor != null) return waterColor; var lavaColor = body.Config.Lava?.tint; if (lavaColor != null) return lavaColor; var sandColor = body.Config.Sand?.Tint; if (sandColor != null) return sandColor; } catch (Exception) { Logger.LogWarning($"Something went wrong trying to pick the colour for {body.Config.name} but I'm too lazy to fix it."); } return Color.white; } } }