using NewHorizons.External.Modules; using NewHorizons.Utility; using UnityEngine; namespace NewHorizons.Builder.Props { public static class GeyserBuilder { public static void Make(GameObject planetGO, Sector sector, PropModule.GeyserInfo info) { var original = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village"); GameObject geyserGO = original.InstantiateInactive(); geyserGO.transform.parent = sector?.transform ?? planetGO.transform; geyserGO.name = "Geyser"; var pos = ((Vector3)info.position); // Want half of it to be underground var length = pos.magnitude - 65; // About 130 high and the surface is at 65 geyserGO.transform.position = planetGO.transform.TransformPoint(pos.normalized * length); geyserGO.transform.localScale = Vector3.one; var up = planetGO.transform.TransformPoint(pos) - planetGO.transform.position; geyserGO.transform.rotation = Quaternion.FromToRotation(geyserGO.transform.up, up) * geyserGO.transform.rotation; var controller = geyserGO.GetComponent(); geyserGO.SetActive(true); var geyserFluidVolume = geyserGO.GetComponentInChildren(); // Do this after awake Delay.FireOnNextUpdate(() => geyserFluidVolume._maxHeight = 1); geyserFluidVolume.enabled = true; geyserGO.transform.Find("FluidVolume_Geyser").GetComponent().enabled = true; } } }