using NewHorizons.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using Random = UnityEngine.Random; using Logger = NewHorizons.Utility.Logger; using NewHorizons.External; using OWML.Common; using NewHorizons.External.Configs; using NewHorizons.Handlers; namespace NewHorizons.Builder.Props { public static class DetailBuilder { public static void Make(GameObject go, Sector sector, IPlanetConfig config, IModBehaviour mod, string uniqueModName, PropModule.DetailInfo detail) { GameObject detailGO = null; if (detail.assetBundle != null) { var prefab = PropBuildManager.LoadPrefab(detail.assetBundle, detail.path, uniqueModName, mod); detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal); } else if (detail.objFilePath != null) { try { var prefab = mod.ModHelper.Assets.Get3DObject(detail.objFilePath, detail.mtlFilePath); PropBuildManager.ReplaceShaders(prefab); prefab.SetActive(false); detailGO = MakeDetail(go, sector, prefab, detail.position, detail.rotation, detail.scale, detail.alignToNormal); } catch (Exception e) { Logger.LogError($"Could not load 3d object {detail.objFilePath} with texture {detail.mtlFilePath} : {e.Message}"); } } else detailGO = MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale, detail.alignToNormal); if(detailGO != null && detail.removeChildren != null) { foreach(var childPath in detail.removeChildren) { var childObj = detailGO.transform.Find(childPath); if (childObj != null) childObj.gameObject.SetActive(false); else Logger.LogWarning($"Couldn't find {childPath}"); } } } public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal) { var prefab = SearchUtilities.Find(propToClone); if (prefab == null) Logger.LogError($"Couldn't find detail {propToClone}"); return MakeDetail(go, sector, prefab, position, rotation, scale, alignWithNormal); } public static GameObject MakeDetail(GameObject planetGO, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal) { if (prefab == null) return null; GameObject prop = GameObject.Instantiate(prefab, sector.transform); prop.SetActive(false); sector.OnOccupantEnterSector += (SectorDetector sd) => OWAssetHandler.OnOccupantEnterSector(prop, sd, sector); OWAssetHandler.LoadObject(prop); foreach (var component in prop.GetComponents().Concat(prop.GetComponentsInChildren())) { // Enable all children or something var enabledField = component?.GetType()?.GetField("enabled"); if (enabledField != null && enabledField.FieldType == typeof(bool)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => enabledField.SetValue(component, true)); if(component is Sector) { (component as Sector)._parentSector = sector; } // TODO: Make this work or smthng if (component is GhostIK) (component as GhostIK).enabled = false; if (component is GhostEffects) (component as GhostEffects).enabled = false; if(component is DarkMatterVolume) { var probeVisuals = component.gameObject.transform.Find("ProbeVisuals"); if (probeVisuals != null) probeVisuals.gameObject.SetActive(true); } if (component is SectoredMonoBehaviour) { (component as SectoredMonoBehaviour).SetSector(sector); } else { var sectorField = component?.GetType()?.GetField("_sector"); if (sectorField != null && sectorField.FieldType == typeof(Sector)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => sectorField.SetValue(component, sector)); } if (component is AnglerfishController) { try { (component as AnglerfishController)._chaseSpeed += OWPhysics.CalculateOrbitVelocity(planetGO.GetAttachedOWRigidbody(), planetGO.GetComponent().GetPrimaryBody().GetAttachedOWRigidbody()).magnitude; } catch (Exception e) { Logger.LogError($"Couldn't update AnglerFish chase speed: {e.Message}"); } } // Fix slide reel if(component is SlideCollectionContainer) { sector.OnOccupantEnterSector.AddListener((_) => (component as SlideCollectionContainer).LoadStreamingTextures()); } if(component is OWItemSocket) { (component as OWItemSocket)._sector = sector; } // Fix a bunch of stuff when done loading Main.Instance.ModHelper.Events.Unity.RunWhen(() => Main.IsSystemReady, () => { if (component is Animator) (component as Animator).enabled = true; else if (component is Collider) (component as Collider).enabled = true; else if (component is Renderer) (component as Renderer).enabled = true; else if (component is Shape) (component as Shape).enabled = true; // If it's not a moving anglerfish make sure the anim controller is regular else if (component is AnglerfishAnimController && component.GetComponentInParent() == null) { Logger.Log("Enabling anglerfish animation"); var angler = (component as AnglerfishAnimController); // Remove any reference to its angler if (angler._anglerfishController) { angler._anglerfishController.OnChangeAnglerState -= angler.OnChangeAnglerState; angler._anglerfishController.OnAnglerTurn -= angler.OnAnglerTurn; angler._anglerfishController.OnAnglerSuspended -= angler.OnAnglerSuspended; angler._anglerfishController.OnAnglerUnsuspended -= angler.OnAnglerUnsuspended; } angler.enabled = true; angler.OnChangeAnglerState(AnglerfishController.AnglerState.Lurking); } }); } prop.transform.position = position == null ? planetGO.transform.position : planetGO.transform.TransformPoint((Vector3)position); Quaternion rot = rotation == null ? Quaternion.identity : Quaternion.Euler((Vector3)rotation); prop.transform.rotation = planetGO.transform.TransformRotation(Quaternion.identity); if (alignWithNormal) { // Apply the rotation after aligning it with normal var up = planetGO.transform.InverseTransformPoint(prop.transform.position).normalized; prop.transform.rotation = Quaternion.FromToRotation(prop.transform.up, up) * prop.transform.rotation; prop.transform.rotation *= rot; } else { prop.transform.rotation = planetGO.transform.TransformRotation(rot); } prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale; prop.SetActive(true); return prop; } } }