using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewHorizons.Components { public class ChangeStarSystemVolume : BlackHoleDestructionVolume { public string TargetSolarSystem { get; set; } public override void Awake() { base.Awake(); _deathType = DeathType.Meditation; } public override void VanishPlayer(OWRigidbody playerBody, RelativeLocationData entryLocation) { //Main.Instance.ChangeCurrentStarSystem(TargetSolarSystem, PlayerState.AtFlightConsole()); Main.Instance.ChangeCurrentStarSystem(TargetSolarSystem, false); } } }