using System;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using NewHorizons.External.Modules;
using NewHorizons.External.Modules.VariableSize;
using Newtonsoft.Json;
namespace NewHorizons.External.Configs
{
///
/// Describes a body to generate
///
[JsonObject(Title = "Celestial Body")]
public class PlanetConfig
{
///
/// Generate asteroids around this body
///
public AsteroidBeltModule AsteroidBelt;
///
/// Describes this Body's atmosphere
///
public AtmosphereModule Atmosphere;
///
/// Base Properties of this Body
///
public BaseModule Base;
///
/// Set to a higher number if you wish for this body to be built sooner
///
[DefaultValue(-1)] public int buildPriority = -1;
///
/// Should this planet ever be shown on the title screen?
///
public bool canShowOnTitle = true;
#region Obsolete
[Obsolete("ChildrenToDestroy is deprecated, please use RemoveChildren instead")]
public string[] childrenToDestroy;
#endregion Obsolete
///
/// Add a cloaking field to this planet
///
public CloakModule Cloak;
///
/// `true` if you want to delete this planet
///
public bool destroy;
///
/// Make this body into a focal point (barycenter)
///
public FocalPointModule FocalPoint;
///
/// Add funnel from this planet to another
///
public FunnelModule Funnel;
///
/// Generate the surface of this planet using a heightmap
///
public HeightMapModule HeightMap;
///
/// Does this config describe a quantum state of a custom planet defined in another file?
///
public bool isQuantumState;
///
/// Add lava to this planet
///
public LavaModule Lava;
///
/// Unique name of your planet
///
[Required]
public string name;
///
/// Describes this Body's orbit (or lack there of)
///
public OrbitModule Orbit;
///
/// Procedural Generation
///
public ProcGenModule ProcGen;
///
/// Spawn various objects on this body
///
public PropModule Props;
///
/// Reference frame properties of this body
///
public ReferenceFrameModule ReferenceFrame;
///
/// A list of paths to child GameObjects to destroy on this planet
///
public string[] removeChildren;
///
/// Creates a ring around the planet
///
public RingModule Ring;
///
/// Add sand to this planet
///
public SandModule Sand;
///
/// Add ship log entries to this planet and describe how it looks in map mode
///
public ShipLogModule ShipLog;
///
/// Add signals that can be heard via the signal-scope to this planet
///
public SignalModule Signal;
///
/// Add a black or white hole to this planet
///
public SingularityModule Singularity;
///
/// Spawn the player at this planet
///
public SpawnModule Spawn;
///
/// Make this body a star
///
public StarModule Star;
///
/// Unique star system containing your planet
///
[DefaultValue("SolarSystem")] public string starSystem = "SolarSystem";
///
/// Version of New Horizons this config is using (Doesn't do anything)
///
public string version;
///
/// Add water to this planet
///
public WaterModule Water;
public PlanetConfig()
{
// Always have to have a base module
if (Base == null) Base = new BaseModule();
if (Orbit == null) Orbit = new OrbitModule();
if (ShipLog == null) ShipLog = new ShipLogModule();
if (ReferenceFrame == null) ReferenceFrame = new ReferenceFrameModule();
}
public void MigrateAndValidate()
{
// Validate
if (Base.centerOfSolarSystem) Orbit.isStatic = true;
if (Atmosphere?.clouds?.lightningGradient != null) Atmosphere.clouds.hasLightning = true;
// Backwards compatability
// Should be the only place that obsolete things are referenced
#pragma warning disable 612, 618
if (Base.waterSize != 0)
Water = new WaterModule
{
size = Base.waterSize,
tint = Base.waterTint
};
if (Base.lavaSize != 0)
Lava = new LavaModule
{
size = Base.lavaSize
};
if (Base.blackHoleSize != 0)
Singularity = new SingularityModule
{
type = SingularityModule.SingularityType.BlackHole,
size = Base.blackHoleSize
};
if (Base.isSatellite) Base.showMinimap = false;
if (!Base.hasReferenceFrame) ReferenceFrame.hideInMap = true;
if (childrenToDestroy != null) removeChildren = childrenToDestroy;
if (Base.cloakRadius != 0)
Cloak = new CloakModule
{
radius = Base.cloakRadius
};
if (Base.hasAmbientLight) Base.ambientLight = 0.5f;
if (Atmosphere != null)
{
if (!string.IsNullOrEmpty(Atmosphere.cloud))
Atmosphere.clouds = new AtmosphereModule.CloudInfo
{
outerCloudRadius = Atmosphere.size,
innerCloudRadius = Atmosphere.size * 0.9f,
tint = Atmosphere.cloudTint,
texturePath = Atmosphere.cloud,
capPath = Atmosphere.cloudCap,
rampPath = Atmosphere.cloudRamp,
fluidType = Atmosphere.fluidType,
useBasicCloudShader = Atmosphere.useBasicCloudShader,
unlit = !Atmosphere.shadowsOnClouds
};
// Validate
if (Atmosphere.clouds?.lightningGradient != null) Atmosphere.clouds.hasLightning = true;
// Former is obsolete, latter is to validate
if (Atmosphere.hasAtmosphere || Atmosphere.atmosphereTint != null)
Atmosphere.useAtmosphereShader = true;
// useBasicCloudShader is obsolete
if (Atmosphere.clouds != null && Atmosphere.clouds.useBasicCloudShader)
Atmosphere.clouds.cloudsPrefab = CloudPrefabType.Basic;
}
if (Props?.tornados != null)
foreach (var tornado in Props.tornados)
if (tornado.downwards)
tornado.type = PropModule.TornadoInfo.TornadoType.Downwards;
}
}
}