using Newtonsoft.Json; using System; using System.ComponentModel; namespace NewHorizons.External.Modules.Props.Quantum { [JsonObject] [Obsolete] public class QuantumGroupInfo { /// /// What type of group this is: does it define a list of states a single quantum object could take or a list of sockets one or more quantum objects could share? /// public QuantumGroupType type; /// /// A unique string used by props (that are marked as quantum) use to refer back to this group /// public string id; /// /// Only required if type is `sockets`. This lists all the possible locations for any props assigned to this group. /// public QuantumSocketInfo[] sockets; /// /// Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states. /// public bool hasEmptyState; /// /// Optional. Only used if type is `states`. If this is true, then the states will be presented in order, rather than in a random order /// public bool sequential; /// /// Optional. Only used if type is `states` and `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state /// [DefaultValue(true)] public bool loop = true; } }