using NewHorizons.External.Modules.Props; using NewHorizons.External.Modules.Props.EchoesOfTheEye; using NewHorizons.Handlers; using NewHorizons.Utility; using NewHorizons.Utility.Files; using NewHorizons.Utility.OWML; using OWML.Common; using System; using System.Collections.Generic; using System.IO; using System.Threading; using UnityEngine; namespace NewHorizons.Builder.Props { public static class ProjectionBuilder { private static GameObject _slideReelPrefab; private static GameObject _autoPrefab; private static GameObject _visionTorchDetectorPrefab; private static GameObject _standingVisionTorchPrefab; private static readonly int EmissionMap = Shader.PropertyToID("_EmissionMap"); private static bool _isInit; internal static void InitPrefabs() { if (_isInit) return; _isInit = true; if (_slideReelPrefab == null) { _slideReelPrefab = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive()?.Rename("Prefab_IP_Reel")?.DontDestroyOnLoad(); if (_slideReelPrefab == null) NHLogger.LogWarning($"Tried to make slide reel prefab but couldn't. Do you have the DLC installed?"); else _slideReelPrefab.AddComponent()._destroyOnDLCNotOwned = true; } if (_autoPrefab == null) { _autoPrefab = SearchUtilities.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive()?.Rename("Prefab_IP_AutoProjector")?.DontDestroyOnLoad(); if (_autoPrefab == null) NHLogger.LogWarning($"Tried to make auto projector prefab but couldn't. Do you have the DLC installed?"); else _autoPrefab.AddComponent()._destroyOnDLCNotOwned = true; } if (_visionTorchDetectorPrefab == null) { _visionTorchDetectorPrefab = SearchUtilities.Find("DreamWorld_Body/Sector_DreamWorld/Sector_Underground/Sector_PrisonCell/Ghosts_PrisonCell/GhostDirector_Prisoner/Prefab_IP_GhostBird_Prisoner/Ghostbird_IP_ANIM/Ghostbird_Skin_01:Ghostbird_Rig_V01:Base/Ghostbird_Skin_01:Ghostbird_Rig_V01:Root/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine01/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine02/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine03/Ghostbird_Skin_01:Ghostbird_Rig_V01:Spine04/Ghostbird_Skin_01:Ghostbird_Rig_V01:Neck01/Ghostbird_Skin_01:Ghostbird_Rig_V01:Neck02/Ghostbird_Skin_01:Ghostbird_Rig_V01:Head/PrisonerHeadDetector")?.gameObject?.InstantiateInactive()?.Rename("Prefab_IP_VisionTorchDetector")?.DontDestroyOnLoad(); if (_visionTorchDetectorPrefab == null) NHLogger.LogWarning($"Tried to make vision torch detector prefab but couldn't. Do you have the DLC installed?"); else _visionTorchDetectorPrefab.AddComponent()._destroyOnDLCNotOwned = true; } if (_standingVisionTorchPrefab == null) { _standingVisionTorchPrefab = SearchUtilities.Find("RingWorld_Body/Sector_RingWorld/Sector_SecretEntrance/Interactibles_SecretEntrance/Experiment_1/VisionTorchApparatus/VisionTorchRoot/Prefab_IP_VisionTorchProjector")?.gameObject?.InstantiateInactive()?.Rename("Prefab_IP_VisionTorchProjector")?.DontDestroyOnLoad(); if (_standingVisionTorchPrefab == null) NHLogger.LogWarning($"Tried to make standing vision torch prefab but couldn't. Do you have the DLC installed?"); else _standingVisionTorchPrefab.AddComponent()._destroyOnDLCNotOwned = true; } } public static void Make(GameObject go, Sector sector, ProjectionInfo info, IModBehaviour mod) { switch (info.type) { case ProjectionInfo.SlideShowType.AutoProjector: MakeAutoProjector(go, sector, info, mod); break; case ProjectionInfo.SlideShowType.SlideReel: MakeSlideReel(go, sector, info, mod); break; case ProjectionInfo.SlideShowType.VisionTorchTarget: MakeMindSlidesTarget(go, sector, info, mod); break; case ProjectionInfo.SlideShowType.StandingVisionTorch: MakeStandingVisionTorch(go, sector, info, mod); break; default: NHLogger.LogError($"Invalid projection type {info.type}"); break; } } private static GameObject MakeSlideReel(GameObject planetGO, Sector sector, ProjectionInfo info, IModBehaviour mod) { InitPrefabs(); if (_slideReelPrefab == null) return null; var slideReelObj = GeneralPropBuilder.MakeFromPrefab(_slideReelPrefab, $"Prefab_IP_Reel_{mod.ModHelper.Manifest.Name}", planetGO, sector, info); var slideReel = slideReelObj.GetComponent(); slideReel.SetSector(sector); slideReel.SetVisible(true); var slideCollectionContainer = slideReelObj.GetRequiredComponent(); foreach (var renderer in slideReelObj.GetComponentsInChildren()) { renderer.enabled = true; } // Now we replace the slides int slidesCount = info.slides.Length; var slideCollection = new SlideCollection(slidesCount); slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null // The base game ones only have 15 slides max var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount]; var imageLoader = AddAsyncLoader(slideReelObj, mod, info.slides, ref slideCollection); // this variable just lets us track how many of the first 15 slides have been loaded. // this way as soon as the last one is loaded (due to async loading, this may be // slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us // to avoid doing a "is every element in the array `textures` not null" check every time a texture finishes loading int displaySlidesLoaded = 0; imageLoader.imageLoadedEvent.AddListener( (Texture2D tex, int index) => { slideCollection.slides[index]._image = ImageUtilities.Invert(tex); // Track the first 15 to put on the slide reel object if (index < textures.Length) { textures[index] = tex; if (Interlocked.Increment(ref displaySlidesLoaded) == textures.Length) { // all textures required to build the reel's textures have been loaded var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent(); var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent(); // Now put together the textures into a 4x4 thing for the materials var reelTexture = ImageUtilities.MakeReelTexture(textures); slidesBack.material.mainTexture = reelTexture; slidesBack.material.SetTexture(EmissionMap, reelTexture); slidesFront.material.mainTexture = reelTexture; slidesFront.material.SetTexture(EmissionMap, reelTexture); } } } ); // Else when you put them down you can't pick them back up slideReelObj.GetComponent()._physicsRemoved = false; slideCollectionContainer.slideCollection = slideCollection; LinkShipLogFacts(info, slideCollectionContainer); StreamingHandler.SetUpStreaming(slideReelObj, sector); slideReelObj.SetActive(true); return slideReelObj; } public static GameObject MakeAutoProjector(GameObject planetGO, Sector sector, ProjectionInfo info, IModBehaviour mod) { InitPrefabs(); if (_autoPrefab == null) return null; var projectorObj = GeneralPropBuilder.MakeFromPrefab(_autoPrefab, $"Prefab_IP_AutoProjector_{mod.ModHelper.Manifest.Name}", planetGO, sector, info); var autoProjector = projectorObj.GetComponent(); autoProjector._sector = sector; var slideCollectionContainer = autoProjector.GetRequiredComponent(); // Now we replace the slides int slidesCount = info.slides.Length; var slideCollection = new SlideCollection(slidesCount); slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null var imageLoader = AddAsyncLoader(projectorObj, mod, info.slides, ref slideCollection); imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = ImageUtilities.Invert(tex); }); slideCollectionContainer.slideCollection = slideCollection; StreamingHandler.SetUpStreaming(projectorObj, sector); // Change the picture on the lens var lens = projectorObj.transform.Find("Spotlight/Prop_IP_SingleSlideProjector/Projector_Lens").GetComponent(); lens.materials[1].mainTexture = slideCollection.slides[0]._image; lens.materials[1].SetTexture(EmissionMap, slideCollection.slides[0]._image); projectorObj.SetActive(true); return projectorObj; } // Makes a target for a vision torch to scan public static GameObject MakeMindSlidesTarget(GameObject planetGO, Sector sector, ProjectionInfo info, IModBehaviour mod) { InitPrefabs(); if (_visionTorchDetectorPrefab == null) return null; // spawn a trigger for the vision torch var g = DetailBuilder.Make(planetGO, sector, _visionTorchDetectorPrefab, new DetailInfo(info) { scale = 2, rename = !string.IsNullOrEmpty(info.rename) ? info.rename : "VisionStaffDetector" }); if (g == null) { NHLogger.LogWarning($"Tried to make a vision torch target but couldn't. Do you have the DLC installed?"); return null; } // The number of slides is unlimited, 15 is only for texturing the actual slide reel item. This is not a slide reel item var slides = info.slides; var slidesCount = slides.Length; var slideCollection = new SlideCollection(slidesCount); // TODO: uh I think that info.slides[i].playTimeDuration is not being read here... note to self for when I implement support for that: 0.7 is what to default to if playTimeDuration turns out to be 0 slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null var imageLoader = AddAsyncLoader(g, mod, info.slides, ref slideCollection); imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = tex; }); // attach a component to store all the data for the slides that play when a vision torch scans this target var target = g.AddComponent(); var slideCollectionContainer = g.AddComponent(); slideCollectionContainer.slideCollection = slideCollection; target.slideCollection = g.AddComponent(); target.slideCollection._slideCollectionContainer = slideCollectionContainer; LinkShipLogFacts(info, slideCollectionContainer); g.SetActive(true); return g; } public static GameObject MakeStandingVisionTorch(GameObject planetGO, Sector sector, ProjectionInfo info, IModBehaviour mod) { InitPrefabs(); if (_standingVisionTorchPrefab == null) return null; // Spawn the torch itself var standingTorch = DetailBuilder.Make(planetGO, sector, _standingVisionTorchPrefab, new DetailInfo(info)); if (standingTorch == null) { NHLogger.LogWarning($"Tried to make a vision torch target but couldn't. Do you have the DLC installed?"); return null; } // Set some required properties on the torch var mindSlideProjector = standingTorch.GetComponent(); mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent(); // Setup for visually supporting async texture loading mindSlideProjector.enabled = false; var visionBeamEffect = standingTorch.FindChild("VisionBeam"); visionBeamEffect.SetActive(false); // Set up slides // The number of slides is unlimited, 15 is only for texturing the actual slide reel item. This is not a slide reel item var slides = info.slides; var slidesCount = slides.Length; var slideCollection = new SlideCollection(slidesCount); slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null var imageLoader = AddAsyncLoader(standingTorch, mod, slides, ref slideCollection); // This variable just lets us track how many of the slides have been loaded. // This way as soon as the last one is loaded (due to async loading, this may be // slide 7, or slide 3, or whatever), we can enable the vision torch. This allows us // to avoid doing a "is every element in the array `slideCollection.slides` not null" check every time a texture finishes loading int displaySlidesLoaded = 0; imageLoader.imageLoadedEvent.AddListener( (Texture2D tex, int index) => { slideCollection.slides[index]._image = tex; if (Interlocked.Increment(ref displaySlidesLoaded) == slides.Length) { mindSlideProjector.enabled = true; visionBeamEffect.SetActive(true); } } ); // Set up the containers for the slides var slideCollectionContainer = standingTorch.AddComponent(); slideCollectionContainer.slideCollection = slideCollection; var mindSlideCollection = standingTorch.AddComponent(); mindSlideCollection._slideCollectionContainer = slideCollectionContainer; // Make sure that these slides play when the player wanders into the beam slideCollectionContainer._initialized = true; // Hack to avoid initialization in the following call (it would throw NRE) mindSlideProjector.SetMindSlideCollection(mindSlideCollection); slideCollectionContainer._initialized = false; LinkShipLogFacts(info, slideCollectionContainer); standingTorch.SetActive(true); return standingTorch; } private static ImageUtilities.AsyncImageLoader AddAsyncLoader(GameObject gameObject, IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection) { var imageLoader = gameObject.AddComponent(); for (int i = 0; i < slides.Length; i++) { var slide = new Slide(); var slideInfo = slides[i]; if (string.IsNullOrEmpty(slideInfo.imagePath)) { imageLoader.imageLoadedEvent?.Invoke(Texture2D.blackTexture, i); } else { imageLoader.PathsToLoad.Add((i, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, slideInfo.imagePath))); } AddModules(slideInfo, ref slide, mod); slideCollection.slides[i] = slide; } return imageLoader; } private static void AddModules(SlideInfo slideInfo, ref Slide slide, IModBehaviour mod) { var modules = new List(); if (!String.IsNullOrEmpty(slideInfo.beatAudio)) { var audioBeat = new SlideBeatAudioModule { _audioType = AudioTypeHandler.GetAudioType(slideInfo.beatAudio, mod), _delay = slideInfo.beatDelay }; modules.Add(audioBeat); } if (!String.IsNullOrEmpty(slideInfo.backdropAudio)) { var audioBackdrop = new SlideBackdropAudioModule { _audioType = AudioTypeHandler.GetAudioType(slideInfo.backdropAudio, mod), _fadeTime = slideInfo.backdropFadeTime }; modules.Add(audioBackdrop); } if (slideInfo.ambientLightIntensity > 0) { var ambientLight = new SlideAmbientLightModule { _intensity = slideInfo.ambientLightIntensity, _range = slideInfo.ambientLightRange, _color = slideInfo.ambientLightColor.ToColor(), _spotIntensityMod = slideInfo.spotIntensityMod }; modules.Add(ambientLight); } if (slideInfo.playTimeDuration != 0) { var playTime = new SlidePlayTimeModule { _duration = slideInfo.playTimeDuration }; modules.Add(playTime); } if (slideInfo.blackFrameDuration != 0) { var blackFrame = new SlideBlackFrameModule { _duration = slideInfo.blackFrameDuration }; modules.Add(blackFrame); } if (!String.IsNullOrEmpty(slideInfo.reveal)) { var shipLogEntry = new SlideShipLogEntryModule { _entryKey = slideInfo.reveal }; modules.Add(shipLogEntry); } Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths); } private static void LinkShipLogFacts(ProjectionInfo info, SlideCollectionContainer slideCollectionContainer) { // Idk why but it wants reveals to be comma delimited not a list if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals); // Don't use null value, NRE in SlideCollectionContainer.Initialize slideCollectionContainer._playWithShipLogFacts = info.playWithShipLogFacts ?? Array.Empty(); } } public class VisionTorchTarget : MonoBehaviour { public MindSlideCollection slideCollection; // This Callback is never used in NH itself. // It exists for addons that want to trigger events when the mind slide show starts. public OWEvent.OWCallback onSlidesStart; // This Callback is never used in NH itself. // It exists for addons that want to trigger events after the mind slide show is complete. public OWEvent.OWCallback onSlidesComplete; } }