using OWML.ModHelper.Events; using UnityEngine; namespace Marshmallow.Body { static class MakeWater { public static void Make(GameObject body, float waterScale) { GameObject waterBase = new GameObject(); waterBase.SetActive(false); waterBase.layer = 15; waterBase.transform.parent = body.transform; waterBase.transform.localScale = new Vector3(waterScale / 2, waterScale / 2, waterScale / 2); waterBase.DestroyAllComponents(); TessellatedSphereRenderer tsr = waterBase.AddComponent(); tsr.tessellationMeshGroup = GameObject.Find("Ocean_GD").GetComponent().tessellationMeshGroup; tsr.sharedMaterials = GameObject.Find("Ocean_GD").GetComponent().sharedMaterials; tsr.maxLOD = 7; tsr.LODBias = 2; tsr.LODRadius = 2f; TessSphereSectorToggle toggle = waterBase.AddComponent(); toggle.SetValue("_sector", Main.SECTOR); OceanEffectController effectC = waterBase.AddComponent(); effectC.SetValue("_sector", Main.SECTOR); effectC.SetValue("_ocean", tsr); // Because assetbundles were a bitch... GameObject fog1 = new GameObject(); fog1.transform.parent = waterBase.transform; fog1.transform.localScale = new Vector3(1, 1, 1); fog1.AddComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; fog1.AddComponent().material = new Material(Shader.Find("Sprites/Default")); fog1.GetComponent().material.color = new Color32(0, 75, 50, 5); GameObject fog2 = new GameObject(); fog2.transform.parent = waterBase.transform; fog2.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f); fog2.AddComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; fog2.AddComponent().material = new Material(Shader.Find("Sprites/Default")); fog2.GetComponent().material.color = new Color32(0, 75, 50, 5); GameObject fog3 = new GameObject(); fog3.transform.parent = fog2.transform; fog3.transform.localScale = new Vector3(1.001f, 1.001f, 1.001f); fog3.AddComponent().mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent().mesh; fog3.AddComponent().material = new Material(Shader.Find("Sprites/Default")); fog3.GetComponent().material.color = new Color32(0, 75, 50, 5); waterBase.SetActive(true); //Main.Log("Water - waterScale : " + waterScale); } } }