using System;
using System.ComponentModel;
using System.Runtime.Serialization;
using NewHorizons.Utility;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace NewHorizons.External.Modules
{
[JsonObject]
public class CloakModule
{
///
/// Radius of the cloaking field around the planet. It's a bit finicky so experiment with different values. If you
/// don't want a cloak, leave this as 0.
///
public float radius;
///
/// Name of an existing AudioClip in the game that will play when entering the cloaking field.
///
public string audioClip;
///
/// Relative filepath to the .wav file to use as the audio. Mutually exclusive with audioClip.
///
public string audioFilePath;
}
}