using UnityEngine; using NewHorizons.Utility; namespace NewHorizons.Builder.General { public static class AmbientLightBuilder { public static Light Make(GameObject planetGO, Sector sector, float scale, float intensity) { GameObject lightGO = GameObject.Instantiate(SearchUtilities.Find("QuantumMoon_Body/AmbientLight_QM"), sector?.transform ?? planetGO.transform); lightGO.transform.position = planetGO.transform.position; lightGO.name = "AmbientLight"; var light = lightGO.GetComponent(); /* R is related to the inner radius of the ambient light volume * G is if its a shell or not. 1.0f for shell else 0.0f. * B is just 1.0 always I think, altho no because changing it changes the brightness so idk * A is the intensity and its like square rooted and squared and idgi */ light.color = new Color(0.5f, 0.0f, 0.8f, 0.0225f); light.range = scale; light.intensity = intensity; /*if (tint != null) { var cubemap = ImageUtilities.TintImage(ImageUtilities.GetTexture(Main.Instance, "Assets/textures/AmbientLight_QM.png"), tint.ToColor()); light.cookie = cubemap; }*/ return light; } } }