using NewHorizons.External.Configs; using NewHorizons.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Handlers { public static class SystemCreationHandler { public static void LoadSystem(NewHorizonsSystem system) { var skybox = GameObject.Find("Skybox/Starfield"); /* skybox.GetComponent().material.shader = Shader.Find("Standard"); */ /* var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); GameObject.Destroy(sphere.GetComponent()); sphere.transform.parent = skybox.transform; sphere.transform.localPosition = Vector3.zero; var meshFilter = sphere.GetComponent(); meshFilter.mesh.triangles = meshFilter.mesh.triangles.Reverse().ToArray(); var meshRenderer = sphere.GetComponent(); meshRenderer.material.color = Color.green; */ } } }