using HarmonyLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NewHorizons.Patches { [HarmonyPatch] public class BramblePatches { [HarmonyPrefix] [HarmonyPatch(typeof(SphericalFogWarpVolume), nameof(SphericalFogWarpVolume.IsProbeOnly))] public static bool SphericalFogWarpVolume_IsProbeOnly(SphericalFogWarpVolume __instance, ref bool __result) { __result = false; return false; } [HarmonyPrefix] [HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.GetFogThickness))] public static bool FogWarpVolume_GetFogThickness(FogWarpVolume __instance, ref float __result) { if (__instance is InnerFogWarpVolume sph) __result = sph._exitRadius; else __result = 50; // 50f is hardcoded as the return value in the base game return false; } } }