using HarmonyLib; using UnityEngine; namespace NewHorizons.Patches.EyeScenePatches { [HarmonyPatch(typeof(EyeVortexTrigger))] public static class EyeVortexTriggerPatches { [HarmonyPostfix] [HarmonyPatch(nameof(EyeVortexTrigger.OnEnterVortex))] public static void EyeVortexTrigger_OnEnterVortex(EyeVortexTrigger __instance, GameObject hitObj) { if (!hitObj.CompareTag("PlayerDetector")) return; __instance._tunnelObject.SetActive(true); } } }