using NewHorizons.External.Modules; using NewHorizons.Utility; using UnityEngine; namespace NewHorizons.Builder.Atmosphere { public static class FogBuilder { private static Texture2D _ramp; private static readonly int FogTexture = Shader.PropertyToID("_FogTex"); private static readonly int Tint = Shader.PropertyToID("_Tint"); private static readonly int Radius = Shader.PropertyToID("_Radius"); private static readonly int Density = Shader.PropertyToID("_Density"); private static readonly int DensityExponent = Shader.PropertyToID("_DensityExp"); private static readonly int ColorRampTexture = Shader.PropertyToID("_ColorRampTex"); public static PlanetaryFogController Make(GameObject planetGO, Sector sector, AtmosphereModule atmo) { if (_ramp == null) _ramp = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/FogColorRamp.png"); GameObject fogGO = new GameObject("FogSphere"); fogGO.SetActive(false); fogGO.transform.parent = sector?.transform ?? planetGO.transform; fogGO.transform.localScale = Vector3.one * atmo.fogSize; // Going to copy from dark bramble var dbFog = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogLOD"); var dbPlanetaryFogController = SearchUtilities.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent(); MeshFilter MF = fogGO.AddComponent(); MF.mesh = dbFog.GetComponent().mesh; MeshRenderer MR = fogGO.AddComponent(); MR.materials = dbFog.GetComponent().materials; MR.allowOcclusionWhenDynamic = true; PlanetaryFogController PFC = fogGO.AddComponent(); PFC._fogImpostor = MR; PFC.fogLookupTexture = dbPlanetaryFogController.fogLookupTexture; PFC.fogRadius = atmo.fogSize; PFC.lodFadeDistance = PFC.fogRadius * 0.5f; PFC.fogDensity = atmo.fogDensity; PFC.fogExponent = 1f; var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor()); PFC.fogColorRampTexture = colorRampTexture; PFC.fogColorRampIntensity = 1f; if (atmo.fogTint != null) { PFC.fogTint = atmo.fogTint.ToColor(); MR.material.SetColor(Tint, atmo.fogTint.ToColor()); } MR.material.SetFloat(Radius, atmo.fogSize); MR.material.SetFloat(Density, atmo.fogDensity); MR.material.SetFloat(DensityExponent, 1); MR.material.SetTexture(ColorRampTexture, colorRampTexture); fogGO.transform.position = planetGO.transform.position; fogGO.SetActive(true); return PFC; } public static Renderer MakeProxy(GameObject proxyGO, AtmosphereModule atmo) { if (_ramp == null) _ramp = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/FogColorRamp.png"); GameObject fogGO = new GameObject("FogSphere"); fogGO.SetActive(false); fogGO.transform.parent = proxyGO.transform; fogGO.transform.localScale = Vector3.one * atmo.fogSize; var fog = (SearchUtilities.Find("TimberHearth_DistantProxy", false) ?? SearchUtilities.Find("TimberHearth_DistantProxy(Clone)", false))?.FindChild("Atmosphere_TH/FogSphere"); MeshFilter MF = fogGO.AddComponent(); MF.mesh = fog.GetComponent().mesh; MeshRenderer MR = fogGO.AddComponent(); MR.materials = fog.GetComponent().materials; MR.allowOcclusionWhenDynamic = true; var colorRampTexture = atmo.fogTint == null ? _ramp : ImageUtilities.TintImage(_ramp, atmo.fogTint.ToColor()); if (atmo.fogTint != null) { MR.material.SetColor(Tint, atmo.fogTint.ToColor()); } MR.material.SetFloat(Radius, atmo.fogSize); MR.material.SetFloat(Density, atmo.fogDensity); MR.material.SetFloat(DensityExponent, 1); MR.material.SetTexture(ColorRampTexture, colorRampTexture); fogGO.transform.position = proxyGO.transform.position; fogGO.SetActive(true); return MR; } } }