using OWML.ModHelper.Events; using System.Reflection; using UnityEngine; namespace Marshmallow.General { static class MakeGravityWell { public static GravityVolume Make(GameObject body, float surfaceAccel, float upperSurface, float lowerSurface) { GameObject GravityWell = new GameObject(); GravityWell.transform.parent = body.transform; GravityWell.name = "GravityWell"; GravityWell.layer = 17; GravityWell.SetActive(false); GravityVolume GV = GravityWell.AddComponent(); GV.SetValue("_cutoffAcceleration", 0.1f); GV.SetValue("_falloffType", GV.GetType().GetNestedType("FalloffType", BindingFlags.NonPublic).GetField("linear").GetValue(GV)); GV.SetValue("_alignmentRadius", 600f); GV.SetValue("_upperSurfaceRadius", upperSurface); GV.SetValue("_lowerSurfaceRadius", lowerSurface); GV.SetValue("_layer", 3); GV.SetValue("_priority", 0); GV.SetValue("_alignmentPriority", 0); GV.SetValue("_surfaceAcceleration", surfaceAccel); GV.SetValue("_inheritable", false); GV.SetValue("_isPlanetGravityVolume", true); GV.SetValue("_cutoffRadius", 55f); SphereCollider GV_SC = GravityWell.AddComponent(); GV_SC.isTrigger = true; GV_SC.radius = 4000; OWCollider GV_OWC = GravityWell.AddComponent(); GV_OWC.SetLODActivationMask(DynamicOccupant.Player); GravityWell.SetActive(true); return GV; } } }