using Newtonsoft.Json; using System.ComponentModel; namespace NewHorizons.External.Modules.Props.Quantum; [JsonObject] public class StateQuantumGroupInfo : BaseQuantumGroupInfo { /// /// Optional. If this is true, then the states will be presented in order, rather than in a random order /// public bool sequential; /// /// Optional. Only used if `sequential` is true. If this is false, then after the last state has appeared, the object will no longer change state /// [DefaultValue(true)] public bool loop = true; /// /// Optional. Only used if type is `states`. If this is true, then the first prop made part of this group will be used to construct a visibility box for an empty game object, which will be considered one of the states. /// public bool hasEmptyState; }