using NewHorizons.Atmosphere; using NewHorizons.Body; using NewHorizons.External; using NewHorizons.General; using NewHorizons.Utility; using OWML.Common; using OWML.ModHelper; using OWML.Utils; using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons { public class Main : ModBehaviour { public static AssetBundle ShaderBundle; public static Main Instance { get; private set; } public static List BodyList = new List(); public static List AdditionalBodies = new List(); public IModAssets CurrentAssets { get; private set; } public override object GetApi() { return new NewHorizonsApi(); } void Start() { SceneManager.sceneLoaded += OnSceneLoaded; Instance = this; ShaderBundle = Main.Instance.ModHelper.Assets.LoadBundle("AssetBundle/shader"); Utility.Patches.Apply(); Logger.Log("Begin load of config files...", Logger.LogType.Log); try { LoadConfigs(this); } catch(Exception) { Logger.LogWarning("Couldn't find planets folder"); } } void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.name != "SolarSystem") return; Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => Locator.GetPlayerBody().gameObject.AddComponent()); AstroObjectLocator.RefreshList(); foreach(AstroObject ao in GameObject.FindObjectsOfType()) { AstroObjectLocator.AddAstroObject(ao); } // Should make moons come after planets BodyList = BodyList.OrderBy(b => (b.Config?.Orbit?.IsMoon)).ToList(); while(BodyList.Count != 0) { foreach (var body in BodyList) { LoadBody(body); } BodyList = AdditionalBodies; AdditionalBodies = new List(); } } private void LoadBody(NewHorizonsBody body) { var stringID = body.Config.Name.ToUpper().Replace(" ", "_").Replace("'", ""); if (stringID.Equals("ATTLEROCK")) stringID = "TIMBER_MOON"; if (stringID.Equals("HOLLOWS_LANTERN")) stringID = "VOLCANIC_MOON"; if (stringID.Equals("ASH_TWIN")) stringID = "TOWER_TWIN"; if (stringID.Equals("EMBER_TWIN")) stringID = "CAVE_TWIN"; if (stringID.Equals("INTERLOPER")) stringID = "COMET"; AstroObject existingPlanet = null; try { existingPlanet = AstroObjectLocator.GetAstroObject(stringID); if (existingPlanet == null) existingPlanet = AstroObjectLocator.GetAstroObject(body.Config.Name.Replace(" ", "")); } catch (Exception e) { Logger.LogWarning($"Error when looking for {body.Config.Name}: {e.Message}, {e.StackTrace}"); } if (existingPlanet != null) { try { if (body.Config.Destroy) { Instance.ModHelper.Events.Unity.FireInNUpdates(() => PlanetDestroyer.RemoveBody(existingPlanet), 2); } else UpdateBody(body, existingPlanet); } catch (Exception e) { Logger.LogError($"Couldn't update body {body.Config?.Name}: {e.Message}, {e.StackTrace}"); } } else { try { GameObject planetObject; planetObject = GenerateBody(body); planetObject.SetActive(true); } catch (Exception e) { Logger.LogError($"Couldn't generate body {body.Config?.Name}: {e.Message}, {e.StackTrace}"); } } } public void LoadConfigs(IModBehaviour mod) { CurrentAssets = mod.ModHelper.Assets; var folder = mod.ModHelper.Manifest.ModFolderPath; foreach (var file in Directory.GetFiles(folder + @"planets\")) { try { var config = mod.ModHelper.Storage.Load(file.Replace(folder, "")); Logger.Log($"Loaded {config.Name}"); BodyList.Add(new NewHorizonsBody(config)); } catch (Exception e) { Logger.LogError($"Couldn't load {file}: {e.Message}, {e.StackTrace}"); } } } public static GameObject UpdateBody(NewHorizonsBody body, AstroObject ao) { Logger.Log($"Updating existing AstroObject {ao}"); var go = ao.gameObject; var sector = go.GetComponentInChildren(); var rb = go.GetAttachedOWRigidbody(); // Do stuff that's shared between generating new planets and updating old ones return SharedGenerateBody(body, go, sector, rb); } public static GameObject GenerateBody(NewHorizonsBody body) { Logger.Log("Begin generation sequence of [" + body.Config.Name + "] ...", Logger.LogType.Log); var go = new GameObject(body.Config.Name.Replace(" ", "").Replace("'", "") + "_Body"); go.SetActive(false); if(body.Config.Base.GroundSize != 0) GeometryBuilder.Make(go, body.Config.Base.GroundSize); AstroObject primaryBody = AstroObjectLocator.GetAstroObject(body.Config.Orbit.PrimaryBody); if(primaryBody == null) { Logger.LogError($"Could not find AstroObject {body.Config.Orbit.PrimaryBody}, defaulting to SUN"); primaryBody = AstroObjectLocator.GetAstroObject(AstroObject.Name.Sun); } var atmoSize = body.Config.Atmosphere != null ? body.Config.Atmosphere.Size : 0f; float sphereOfInfluence = Mathf.Max(atmoSize, body.Config.Base.SurfaceSize * 2f); // Get initial position but set it at the end //var a = body.Config.Orbit.SemiMajorAxis; //var omega = Mathf.Deg2Rad * body.Config.Orbit.LongitudeOfAscendingNode; //var positionVector = primaryBody.gameObject.transform.position + new Vector3(a * Mathf.Sin(omega), 0, a * Mathf.Cos(omega)); var positionVector = Kepler.OrbitalHelper.CartesianFromOrbitalElements(body.Config.Orbit.Eccentricity, body.Config.Orbit.SemiMajorAxis, body.Config.Orbit.Inclination, body.Config.Orbit.LongitudeOfAscendingNode, body.Config.Orbit.ArgumentOfPeriapsis, body.Config.Orbit.TrueAnomaly); var outputTuple = BaseBuilder.Make(go, primaryBody, positionVector, body.Config); var ao = (AstroObject)outputTuple.Items[0]; var rb = (OWRigidbody)outputTuple.Items[1]; if (body.Config.Base.SurfaceGravity != 0) GravityBuilder.Make(go, ao, body.Config.Base.SurfaceGravity, sphereOfInfluence, body.Config.Base.SurfaceSize); else Logger.Log("No gravity?"); if(body.Config.Base.HasReferenceFrame) RFVolumeBuilder.Make(go, rb, sphereOfInfluence); if (body.Config.Base.HasMapMarker) MarkerBuilder.Make(go, body.Config.Name, body.Config.Orbit.IsMoon); var sector = MakeSector.Make(go, rb, sphereOfInfluence); VolumesBuilder.Make(go, body.Config.Base.SurfaceSize, sphereOfInfluence); if (body.Config.HeightMap != null) HeightMapBuilder.Make(go, body.Config.HeightMap); if (body.Config.ProcGen != null) ProcGenBuilder.Make(go, body.Config.ProcGen); InitialMotionBuilder.Make(go, primaryBody, rb, positionVector, body.Config.Orbit); // Do stuff that's shared between generating new planets and updating old ones go = SharedGenerateBody(body, go, sector, rb); body.Object = go; // Some things have to be done the second tick if(body.Config.Orbit != null && body.Config.Orbit.ShowOrbitLine) Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => OrbitlineBuilder.Make(body.Object, ao, body.Config.Orbit.IsMoon, body.Config.Orbit)); // Now that we're done move the planet into place go.transform.parent = Locator.GetRootTransform(); go.transform.position = positionVector + primaryBody.transform.position; // Spawning on other planets is a bit hacky so we do it last if (body.Config.Spawn != null) { SpawnPointBuilder.Make(go, body.Config.Spawn, rb); } if (ao.GetAstroObjectName() == AstroObject.Name.CustomString) AstroObjectLocator.RegisterCustomAstroObject(ao); Logger.Log("Generation of [" + body.Config.Name + "] completed.", Logger.LogType.Log); return go; } private static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb) { if (body.Config.Ring != null) RingBuilder.Make(go, body.Config.Ring); if (body.Config.AsteroidBelt != null) AsteroidBeltBuilder.Make(body.Config.Name, body.Config.AsteroidBelt); if(body.Config.Base != null) { if (body.Config.Base.LavaSize != 0) LavaBuilder.Make(go, sector, rb, body.Config.Base.LavaSize); if (body.Config.Base.WaterSize != 0) WaterBuilder.Make(go, sector, rb, body.Config.Base.WaterSize); } if (body.Config.Atmosphere != null) { AirBuilder.Make(go, body.Config.Atmosphere.Size, body.Config.Atmosphere.HasRain, body.Config.Atmosphere.HasOxygen); if (body.Config.Atmosphere.Cloud != null) { CloudsBuilder.Make(go, sector, body.Config.Atmosphere); SunOverrideBuilder.Make(go, sector, body.Config.Base.SurfaceSize, body.Config.Atmosphere); } if (body.Config.Atmosphere.HasRain || body.Config.Atmosphere.HasSnow) EffectsBuilder.Make(go, sector, body.Config.Base.SurfaceSize, body.Config.Atmosphere.Size / 2f, body.Config.Atmosphere.HasRain, body.Config.Atmosphere.HasSnow); if (body.Config.Atmosphere.FogSize != 0) FogBuilder.Make(go, sector, body.Config.Atmosphere); AtmosphereBuilder.Make(go, body.Config.Atmosphere); } return go; } } public class NewHorizonsApi { public void Create(Dictionary config) { Logger.Log("Recieved API request to create planet " + (string)config["Name"] + " at position " + (Vector3)config["Position"], Logger.LogType.Log); var planetConfig = new PlanetConfig(config); var body = new NewHorizonsBody(planetConfig); Main.BodyList.Add(body); } public void LoadConfigs(IModBehaviour mod) { Main.Instance.LoadConfigs(mod); } public GameObject GetPlanet(string name) { return Main.BodyList.FirstOrDefault(x => x.Config.Name == name).Object; } } }