using NewHorizons.External; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using NewHorizons.Utility; using OWML.ModHelper; using OWML.Common; using NewHorizons.Handlers; using Logger = NewHorizons.Utility.Logger; namespace NewHorizons.Builder.Props { public static class ProjectionBuilder { private static GameObject _slideReelPrefab; private static GameObject _autoPrefab; public static void Make(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod) { if (info.type == "autoProjector") MakeAutoProjector(go, sector, info, mod); else if (info.type == "slideReel") MakeSlideReel(go, sector, info, mod); else Logger.LogError($"Invalid projection type {info.type}"); } private static void MakeSlideReel(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod) { if (_slideReelPrefab == null) { _slideReelPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone1/Sector_SlideBurningRoom_Zone1/Interactables_SlideBurningRoom_Zone1/Prefab_IP_SecretAlcove/RotationPivot/SlideReelSocket/Prefab_IP_Reel_1_LibraryPath")?.gameObject?.InstantiateInactive(); if (_slideReelPrefab == null) { Logger.LogWarning($"Tried to make a slide reel but couldn't. Do you have the DLC installed?"); return; } _slideReelPrefab.name = "Prefab_IP_Reel"; } var slideReelObj = _slideReelPrefab.InstantiateInactive(); slideReelObj.name = $"Prefab_IP_Reel_{mod.ModHelper.Manifest.Name}"; var slideReel = slideReelObj.GetComponent(); slideReel.SetSector(sector); slideReel.SetVisible(true); var slideCollectionContainer = slideReelObj.GetRequiredComponent(); foreach (var renderer in slideReelObj.GetComponentsInChildren()) { renderer.enabled = true; } slideReelObj.transform.parent = sector?.transform ?? go.transform; slideReelObj.transform.localPosition = (Vector3)(info.position ?? Vector3.zero); slideReelObj.transform.localRotation = Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero)); // Now we replace the slides int slidesCount = info.slides.Length; var slideCollection = new SlideCollection(slidesCount); // The base game ones only have 15 slides max var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount]; for (int i = 0; i < slidesCount; i++) { var slide = new Slide(); var slideInfo = info.slides[i]; var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath); slide.textureOverride = ImageUtilities.Invert(texture); // Track the first 15 to put on the slide reel object if (i < 15) textures[i] = texture; AddModules(slideInfo, ref slide); slideCollection.slides[i] = slide; } // Else when you put them down you can't pick them back up slideReelObj.GetComponent()._physicsRemoved = false; slideCollectionContainer.slideCollection = slideCollection; // Idk why but it wants reveals to be comma delimited not a list if (info.reveals != null) slideCollectionContainer._shipLogOnComplete = string.Join(",", info.reveals); OWAssetHandler.LoadObject(slideReelObj); sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(slideReelObj)); var slidesBack = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Back").GetComponent(); var slidesFront = slideReelObj.transform.Find("Props_IP_SlideReel_7/Slides_Front").GetComponent(); // Now put together the textures into a 4x4 thing for the materials var reelTexture = ImageUtilities.MakeReelTexture(textures); slidesBack.material.mainTexture = reelTexture; slidesBack.material.SetTexture("_EmissionMap", reelTexture); slidesFront.material.mainTexture = reelTexture; slidesFront.material.SetTexture("_EmissionMap", reelTexture); slideReelObj.SetActive(true); } public static void MakeAutoProjector(GameObject go, Sector sector, PropModule.ProjectionInfo info, IModBehaviour mod) { if (_autoPrefab == null) { _autoPrefab = GameObject.Find("RingWorld_Body/Sector_RingInterior/Sector_Zone4/Sector_BlightedShore/Sector_JammingControlRoom_Zone4/Interactables_JammingControlRoom_Zone4/AutoProjector_SignalJammer/Prefab_IP_AutoProjector_SignalJammer")?.gameObject?.InstantiateInactive(); if (_autoPrefab == null) { Logger.LogWarning($"Tried to make a auto projector but couldn't. Do you have the DLC installed?"); return; } _autoPrefab.name = "Prefab_IP_AutoProjector"; } var projectorObj = _autoPrefab.InstantiateInactive(); projectorObj.name = $"Prefab_IP_AutoProjector_{mod.ModHelper.Manifest.Name}"; var autoProjector = projectorObj.GetComponent(); autoProjector._sector = sector; var slideCollectionContainer = autoProjector.GetRequiredComponent(); autoProjector.transform.parent = sector?.transform ?? go.transform; autoProjector.transform.localPosition = (Vector3)(info.position ?? Vector3.zero); autoProjector.transform.localRotation = Quaternion.Euler((Vector3)(info.rotation ?? Vector3.zero)); // Now we replace the slides int slidesCount = info.slides.Length; var slideCollection = new SlideCollection(slidesCount); for (int i = 0; i < slidesCount; i++) { var slide = new Slide(); var slideInfo = info.slides[i]; var texture = ImageUtilities.GetTexture(mod, slideInfo.imagePath); slide.textureOverride = ImageUtilities.Invert(texture); AddModules(slideInfo, ref slide); slideCollection.slides[i] = slide; } slideCollectionContainer.slideCollection = slideCollection; OWAssetHandler.LoadObject(projectorObj); sector.OnOccupantEnterSector.AddListener((x) => OWAssetHandler.LoadObject(projectorObj)); // Change the picture on the lens var lens = projectorObj.transform.Find("Spotlight/Prop_IP_SingleSlideProjector/Projector_Lens").GetComponent(); lens.materials[1].mainTexture = slideCollection.slides[0]._textureOverride; lens.materials[1].SetTexture("_EmissionMap", slideCollection.slides[0]._textureOverride); projectorObj.SetActive(true); } private static void AddModules(PropModule.SlideInfo slideInfo, ref Slide slide) { var modules = new List(); if (!String.IsNullOrEmpty(slideInfo.beatAudio)) { var audioBeat = new SlideBeatAudioModule(); audioBeat._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.beatAudio); audioBeat._delay = slideInfo.beatDelay; modules.Add(audioBeat); } if (!String.IsNullOrEmpty(slideInfo.backdropAudio)) { var audioBackdrop = new SlideBackdropAudioModule(); audioBackdrop._audioType = (AudioType)Enum.Parse(typeof(AudioType), slideInfo.backdropAudio); audioBackdrop._fadeTime = slideInfo.backdropFadeTime; modules.Add(audioBackdrop); } if (slideInfo.ambientLightIntensity > 0) { var ambientLight = new SlideAmbientLightModule(); ambientLight._intensity = slideInfo.ambientLightIntensity; ambientLight._range = slideInfo.ambientLightRange; ambientLight._color = slideInfo.ambientLightColor.ToColor(); ambientLight._spotIntensityMod = slideInfo.spotIntensityMod; modules.Add(ambientLight); } if (slideInfo.playTimeDuration != 0) { var playTime = new SlidePlayTimeModule(); playTime._duration = slideInfo.playTimeDuration; modules.Add(playTime); } if (slideInfo.blackFrameDuration != 0) { var blackFrame = new SlideBlackFrameModule(); blackFrame._duration = slideInfo.blackFrameDuration; modules.Add(blackFrame); } if (!String.IsNullOrEmpty(slideInfo.reveal)) { var shipLogEntry = new SlideShipLogEntryModule(); shipLogEntry._entryKey = slideInfo.reveal; modules.Add(shipLogEntry); } Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths); } } }