using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Utility.DebugUtilities { class DebugArrow : MonoBehaviour { public Transform target; void Start() { // make the mesh in code so we don't need an assetbundle or anything /* E * (0, .5) * /\ * / \ * C (-.5,0) || (.5,0) D * || * (-.1,-.5) (.1,-.5) * A B */ Vector3[] topVerts = new Vector3[] { new Vector3(-0.1f, -0.5f, 0.1f), // A new Vector3( 0.1f, -0.5f, 0.1f), // B new Vector3(-0.5f, 0f, 0.1f), // C new Vector3( 0.5f, 0f, 0.1f), // D new Vector3( 0f, 0.5f, 0.1f), // E }; } } }