using OWML.ModHelper.Events; using System.Linq; using UnityEngine; namespace Marshmallow.UI { static class AddToUITable { public static int Add(string text) { TextTranslation.TranslationTable instance = GameObject.FindObjectOfType().GetValue("m_table"); instance.Insert_UI(instance.theUITable.Keys.Max() + 1, text); Main.Log("Added [" + text + "] to UI table with key [" + instance.theUITable.Keys.Max() + "]"); return instance.theUITable.Keys.Max(); } } }