using NewHorizons.Handlers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Components { public class InterferenceVolume : BaseVolume { public override void OnTriggerVolumeEntry(GameObject hitObj) { if (hitObj.CompareTag("PlayerDetector")) { OnPlayerEnter(); } else if (hitObj.CompareTag("ProbeDetector")) { OnProbeEnter(); } else if (hitObj.CompareTag("ShipDetector")) { OnShipEnter(); } } public override void OnTriggerVolumeExit(GameObject hitObj) { if (hitObj.CompareTag("PlayerDetector")) { OnPlayerExit(); } else if (hitObj.CompareTag("ProbeDetector")) { OnProbeExit(); } else if (hitObj.CompareTag("ShipDetector")) { OnShipExit(); } } public void OnPlayerEnter() => InterferenceHandler.OnPlayerEnterInterferenceVolume(this); public void OnPlayerExit() => InterferenceHandler.OnPlayerExitInterferenceVolume(this); public void OnProbeEnter() => InterferenceHandler.OnProbeEnterInterferenceVolume(this); public void OnProbeExit() => InterferenceHandler.OnProbeExitInterferenceVolume(this); public void OnShipEnter() => InterferenceHandler.OnShipEnterInterferenceVolume(this); public void OnShipExit() => InterferenceHandler.OnShipExitInterferenceVolume(this); } }