using NewHorizons.Utility; using Newtonsoft.Json; namespace NewHorizons.External.Modules { [JsonObject] public class SpawnModule { /// /// If you want the player to spawn on the new body, set a value for this. Press `P` in game with Debug mode on to have the game log the position you're looking at to find a good value for this. /// public MVector3 PlayerSpawnPoint; /// /// Euler angles by which the player will be oriented. /// public MVector3 PlayerSpawnRotation; /// /// Required for the system to be accessible by warp drive. /// public MVector3 ShipSpawnPoint; /// /// Euler angles by which the ship will be oriented. /// public MVector3 ShipSpawnRotation; /// /// If you spawn on a planet with no oxygen, you probably want to set this to true ;;) /// public bool StartWithSuit; } }