using NewHorizons.Components.Volumes; using NewHorizons.External.Modules.Volumes.VolumeInfos; using OWML.Utils; using UnityEngine; namespace NewHorizons.Builder.Volumes { internal static class CreditsVolumeBuilder { public static LoadCreditsVolume Make(GameObject planetGO, Sector sector, LoadCreditsVolumeInfo info) { var volume = VolumeBuilder.Make(planetGO, sector, info); volume.creditsType = info.creditsType; volume.gameOverText = info.gameOverText; volume.deathType = EnumUtils.Parse(info.deathType.ToString(), DeathType.Default); return volume; } } }