using NewHorizons.External.Modules.Volumes.VolumeInfos; using Newtonsoft.Json; namespace NewHorizons.External.Modules.Volumes { [JsonObject] public class VolumesModule { /// /// Add audio volumes to this planet. /// public AudioVolumeInfo[] audioVolumes; /// /// Add destruction volumes to this planet. /// public DestructionVolumeInfo[] destructionVolumes; /// /// Add fluid volumes to this planet. /// public FluidVolumeInfo[] fluidVolumes; /// /// Add hazard volumes to this planet. /// public HazardVolumeInfo[] hazardVolumes; /// /// Add interference volumes to this planet. /// public VolumeInfo[] interferenceVolumes; /// /// Add insulating volumes to this planet. These will stop electricty hazard volumes from affecting you (just like the jellyfish). /// public VolumeInfo[] insulatingVolumes; /// /// Add light source volumes to this planet. These will activate rafts and other light detectors. /// public VolumeInfo[] lightSourceVolumes; /// /// Add map restriction volumes to this planet. /// public VolumeInfo[] mapRestrictionVolumes; /// /// Add notification volumes to this planet. /// public NotificationVolumeInfo[] notificationVolumes; /// /// Add oxygen volumes to this planet. /// public OxygenVolumeInfo[] oxygenVolumes; /// /// Add probe-specific volumes to this planet. /// public ProbeModule probe; /// /// Add reference frame blocker volumes to this planet. These will stop the player from seeing/targeting any reference frames. /// public VolumeInfo[] referenceFrameBlockerVolumes; /// /// Add triggers that reveal parts of the ship log on this planet. /// public RevealVolumeInfo[] revealVolumes; /// /// Add reverb volumes to this planet. Great for echoes in caves. /// public VolumeInfo[] reverbVolumes; /// /// Add ruleset volumes to this planet. /// public RulesetModule rulesets; /// /// Add speed trap volumes to this planet. Slows down the player when they enter this volume. /// public SpeedTrapVolumeInfo[] speedTrapVolumes; /// /// Add visor effect volumes to this planet. /// public VisorEffectModule visorEffects; /// /// Add zero-gravity volumes to this planet. /// Good for surrounding planets which are using a static position to stop the player being pulled away. /// public PriorityVolumeInfo[] zeroGravityVolumes; /// /// Entering this volume will load a new solar system. /// public ChangeStarSystemVolumeInfo[] solarSystemVolume; /// /// Enter this volume to be sent to the end credits scene /// public LoadCreditsVolumeInfo[] creditsVolume; } }