using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace NewHorizons.Components { public class RingSizeController : MonoBehaviour { public AnimationCurve scaleCurve; private void FixedUpdate() { float num = scaleCurve.Evaluate(TimeLoop.GetMinutesElapsed()); base.transform.localScale = new Vector3(num, num, num); } } }