729 Commits

Author SHA1 Message Date
JohnCorby
165f94d1cd i made an oopsie 2025-02-14 21:20:05 -08:00
JohnCorby
0fa7cfe2c5 test both remove children methods 2025-02-14 21:15:53 -08:00
Noah Pilarski
be6410c600 fix formatting 2025-02-15 00:14:48 -05:00
Noah Pilarski
8a50834c28 make it a property 2025-02-15 00:14:34 -05:00
Noah Pilarski
2de2b0a4f7 curse vs 2025-02-15 00:04:32 -05:00
Noah Pilarski
358ea7ce35 Remove testing logs 2025-02-15 00:03:55 -05:00
Noah Pilarski
323bf6549e add builders, randomization, and sharing 2025-02-15 00:02:08 -05:00
Noah Pilarski
a2639993fa Reset color 2025-02-14 23:58:33 -05:00
xen-42
392fc404f4 Fix no audio and eye closing effect 2025-02-14 21:25:10 -05:00
Noah Pilarski
09ffa4b2bc Add comments and start on handlers 2025-02-14 21:18:01 -05:00
xen-42
1b1bf47266 Merge branch 'dev' into improve-credit-volumes 2025-02-14 20:20:07 -05:00
Noah Pilarski
73c42161c1 Merge branch 'dev' into title-screen-config 2025-02-14 17:51:20 -05:00
JohnCorby
a51e87f002 manual sample markers for streaming 2025-02-13 22:34:47 -08:00
JohnCorby
ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently 2025-02-13 21:49:37 -08:00
JohnCorby
b8d7af90f1 field to not check for existing body 2025-02-13 21:31:03 -08:00
JohnCorby
98c86fa63c Merge branch 'slide-reel-streaming' into profiler 2025-02-13 16:55:51 -08:00
xen-42
9f5257d087 Only correct spawn velocity when NH is handling spawn (fix archipelago incompat) 2025-02-13 08:52:40 -05:00
JohnCorby
1f02e7fe88 Merge branch 'dev' into profiler 2025-02-11 22:26:45 -08:00
xen-42
cb64f79c5d Fix the EOTP ending bug (that pikpik will probably fix in EOTP) 2025-02-11 23:26:23 -05:00
xen-42
8a1fa3de97 Bring back patch to impact audio 2025-02-10 16:12:02 -05:00
xen-42
d5d9200331 Don't use patch, use invincible field on player resources 2025-02-10 16:07:02 -05:00
xen-42
d1c8d132ae Revert changes to InvulnerabilityHandler 2025-02-10 10:09:02 -05:00
xen-42
90cf5880ed Address review - use _invinicible in its own file, comment orbitlines 2025-02-10 10:01:51 -05:00
xen-42
0706b901cf
fix bugs for ship and vessel spawns (#1036)
## Bug fixes

- fixes
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/1034
- might also fix
https://github.com/Outer-Wilds-New-Horizons/new-horizons/issues/975 but
i couldn't reproduce the issue to be sure.
2025-02-09 23:26:53 -05:00
xen-42
ddb1d50816 Reorganize a bit and add more comments 2025-02-09 23:26:16 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
xen-42
0f38b022f3 Changes I requested 2025-02-09 21:14:35 -05:00
AnonymousStrangerOW
187bf415dc fixes warping to other systems death bug
- the player no longer violently gets hurled out of the vessel when warping to custom-made system
- possible issues involving violent hurling also happening with the ship when warping into other nh systems may have been fixed as well
2025-02-09 21:08:51 -05:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
AnonymousStrangerOW
95ff46cc17 stopped orbit line from generating at the eye
the eye of the universe does not have a map viewer instance in its scene, so why even generate orbit lines to begin with? this also solved a graphical glitch containing a missing texture seen in new horizons examples.
2025-02-07 13:56:07 -05:00
Joshua Thome
c9f0689116 Add instrument zones and standalone quantum instruments to the inflation object list 2025-01-29 20:04:48 -06:00
Joshua Thome
3746e794f6 Make eye traveler and quantum instrument signals full SignalInfos 2025-01-29 19:35:45 -06:00
JohnCorby
1961076664 cache LoadPrefab 2025-01-29 17:10:48 -08:00
JohnCorby
6da9071208 try and apply some simple optimizations 2025-01-29 16:26:34 -08:00
Noah Pilarski
fcd4ab4fe6 Null check for profile 2025-01-29 00:10:21 -05:00
Noah Pilarski
64b0816d62 I don't understand why visual studio keeps adding in unused namespaces 2025-01-25 22:53:46 -05:00
Noah Pilarski
e5b964d7c7 shenanigans 2025-01-25 22:53:09 -05:00
Noah Pilarski
79ffb99d05 use the pivot instead 2025-01-25 07:29:31 -05:00
Noah Pilarski
dd917ade85 gabagool 2025-01-25 07:12:52 -05:00
Noah Pilarski
c726b089e8 do ambience too because might as well 2025-01-25 06:37:41 -05:00
Noah Pilarski
b61ea5aaec grah 2 2025-01-25 06:29:26 -05:00
Noah Pilarski
a8f48fcb54 implement music 2025-01-25 06:23:25 -05:00
Noah Pilarski
2af8686818 parent campfire and ambient light to planet root 2025-01-25 06:23:25 -05:00
Noah Pilarski
0e1f63bfcb always set alpha to 1 2025-01-25 06:23:25 -05:00
Noah Pilarski
5fc78411ac I've gone past the point of insanity
Starting out is a pain. So far I'm just sketching out what I will be implementing. How I will implement the merging of title screens is what is making me go insane.
2025-01-25 05:30:09 -05:00
Noah Pilarski
d17221da92 Rename config to title screen config 2025-01-25 04:19:45 -05:00
Joshua Thome
e0f79ae3ea Eye sequence fixes 2025-01-18 17:26:02 -06:00
Joshua Thome
63fbc8afeb Eye sequence props first pass 2025-01-18 10:09:15 -06:00
xen-42
165be74d23 Finished tinting the menu 2025-01-15 17:05:45 -05:00
xen-42
3ea4a3ab2d Make a config 2025-01-15 16:32:58 -05:00