266 Commits

Author SHA1 Message Date
Joshua Thome
8084425a23 Volume docs page 2025-04-16 21:53:17 -05:00
Will Corby
6971a3b040
Update troubleshooting.md 2025-03-16 15:16:44 -07:00
Will Corby
6f75a69d24
Update troubleshooting.md
point to prop placer mod
2025-03-16 15:16:31 -07:00
Will Corby
5ce402363f
Update details.md
fix OTHER broken link
2025-03-16 15:15:06 -07:00
Will Corby
c04905193f
Update details.md
fix broken link to wiki
2025-03-16 15:14:20 -07:00
xen-42
4de39c7284 Merge branch 'main' into dev 2025-02-17 19:59:00 -05:00
xen-42
144421ca51
Title Screen config (#1028)
## Major features
- Adds title screen configuration (fixes #1027)

Todo list:
- [x] menuColor
- [x] factRequiredForTitle
- [x] conditionRequiredForTitle
- [x] skyBox
- [x] Music
- [x] rotationSpeed
- [x] menuPlanet
- [x] mergeWithOtherTitles
- [x] title screen handler api method
- [x] Docs
- [x] Multiple title screens for one mod


![image](https://github.com/user-attachments/assets/cdf4658c-eb39-4c5f-a0c4-9f93ed3493c9)
2025-02-17 19:55:56 -05:00
Noah Pilarski
1763a39fb0 and here too 2025-02-17 17:07:52 -05:00
Noah Pilarski
246e76561d almost forgot to add schema to docs navigation 2025-02-17 17:05:20 -05:00
Noah Pilarski
075dac755a edit for rework 2025-02-17 16:37:48 -05:00
xen-42
7cdddf32a6
Minor spelling mistake (#1053) 2025-02-17 13:55:31 -05:00
Noah Pilarski
2774f6a68b a little more detailed 2025-02-17 02:23:52 -05:00
Noah Pilarski
be3a9f77a5 notice 2025-02-17 02:23:24 -05:00
Noah Pilarski
102d5b7256 smaller 2025-02-17 02:05:23 -05:00
Noah Pilarski
d18d029efd details 2025-02-17 02:03:35 -05:00
Noah Pilarski
c6d71c0e3f make 2025-02-17 01:59:35 -05:00
Noah Pilarski
627599b71d example 2025-02-17 01:50:54 -05:00
Noah Pilarski
e94fc11bb9 more docs 2025-02-17 01:46:29 -05:00
Noah Pilarski
39cfce0f90 flesh out the title screen doc more 2025-02-17 01:03:42 -05:00
Noah Pilarski
75b84cb94c update star system doc a little 2025-02-17 01:03:17 -05:00
xen-42
731bd64bdf Merge branch 'dev' into title-screen-config 2025-02-16 17:32:56 -05:00
Noah Pilarski
c493db6883 Start on docs by making the page 2025-02-15 03:20:35 -05:00
xen-42
d27f075b81 Add the special name fields to FAQ 2025-02-14 20:05:35 -05:00
xen-42
1d0c1662ab Explain condition 2025-02-14 19:58:44 -05:00
xen-42
52cf65a189 Add other schema 2025-02-14 19:43:55 -05:00
xen-42
1010229f59 Add a short nomai text guide 2025-02-14 19:42:22 -05:00
xen-42
0cf0999f7b Mention caches 2025-02-14 18:26:12 -05:00
xen-42
3f3d6ce998 Reorganize a bit and add more docs 2025-02-14 18:22:02 -05:00
xen-42
3f95f3a114
1.26.0 (#1029)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way. (Thanks Hawkbar!)

## Improvements

- Added Portuguese (Brazil) localization (thank you avengerx and
loco-choco!)
- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.

## Bug fixes

- Fixed raft docks not working with NH rafts (Fixes #1005)
- Fixed a bug caused by fixing focalpoints that broke circumbinary
planets
- Stopped orbit lines from generating at the eye (thanks anon!)
- Fixed getting violently flung into a wall and dying when using vessel
warp sometimes (Fixes #1034)
- Might have fixed getting violently flung into a wall and dying when
using ship warp sometimes (Fixes #975 maybe)
2025-02-10 16:43:45 -05:00
xen-42
294a709361
Custom Eye Travelers (#1031)
## Major features

- Added a new `EyeOfTheUniverse` module to the planet body config for
features specific to the Eye of the Universe scene.
- Added `eyeTravelers`, `quantumInstruments`, and `instrumentZones` to
the `EyeOfTheUniverse` module to support adding new travelers and
instrument 'puzzles' to the Eye of the Universe in a
compatibility-minded way.

## Improvements

- When custom travelers are present, a new custom audio scheduler is
used for the campfire song at the Eye of the Universe to reduce
desyncing and remove the awkward cross-fade into the finale audio clip.
2025-02-09 23:18:27 -05:00
Joshua Thome
fc0dd05cf3 Improve eye docs formatting 2025-02-07 14:24:33 -06:00
Noah Pilarski
5c9dd07f21
stopped orbit line from generating at the eye (#1035)
the eye of the universe does not have a map viewer instance in its
scene, so why even generate orbit lines to begin with? this also solved
a graphical glitch containing a missing texture seen in new horizons
examples.
2025-02-07 14:19:14 -05:00
Joshua Thome
8ad30fefe0 Eye of the Universe documentation page 2025-02-01 16:04:31 -06:00
Joshua Thome
4e195f6706 Minor spelling mistake 2025-01-15 10:10:10 -06:00
Will Corby
a5a73fe1a5
Update details.md 2025-01-14 13:44:09 -08:00
Will Corby
b858e1667f
Update details.md
one link to unity explorer
2025-01-14 13:43:41 -08:00
Will Corby
add91e3d73
Update details.md 2025-01-14 13:40:56 -08:00
xen-42
928033f7db
1.25.1 (#1019)
Prop placer and the debug menu have been removed. These features were
either super broken or never even fully implemented, and since Clay is
now heavily retired from NH they were never going to get fixed. People
are better off using Unity or the raycasting tool instead.

## Minor Features
- Prometheus stole fire from the gods and gave it to man. For this he
was chained to a rock and tortured for eternity. Resolves #564 (quantum
lightning).
- Can now control if socketed quantum objects align with gravity or use
socket rotation, and if they randomize rotation around the local Y axis.
Fixes #751.

## Improvements
- Makes quantum organization cleaner (split into separate lists by the
type of quantum group, state or socket).
- Quantum socket groups can now have an equal number of props to sockets
and will work accordingly. Fixes #597
- ID on sector component is now set to the name of the body
- Changed focal point sphere of influence to be 1.5x of the distance
between the 2 bodies instead of being 0

## Bug fixes
- Fixed Rich Presence not working on focal points
- Minimap is now disabled automatically on focal points
- Coordinate interface orb no longer tries to return to its raised
position on Vessel when first entering a custom star system. Fixes #958
2025-01-13 19:35:47 -05:00
xen-42
28e9066833
Item docs (#1023)
Added sections for items, item sockets, and dialogue condition based
puzzles to the details guide page.
2025-01-09 22:57:18 -05:00
Joshua Thome
7dc0b8bc4b Item docs 2025-01-08 21:53:50 -06:00
xen-42
7dbaa4c55e
better clarification for quantum orbits in the docs (#1022)
## Improvements

- add new section in the planet generation docs that clarifies quantum
orbits in the quantum planets section.
2025-01-07 14:08:19 -05:00
AnonymousStrangerOW
d7065d8631 updated quantum orbit message
- thank you xen for improving the message
2025-01-07 14:06:55 -05:00
AnonymousStrangerOW
64edcff026 better clarify quantum orbits in docs
- adds new paragraph to the quantum planet section.
2025-01-07 13:57:19 -05:00
Ben C
6497fe2c35
Merge branch 'dev' into docs/update 2025-01-06 16:49:36 -05:00
JohnCorby
46af557c3e link to unity explorer 2025-01-06 13:31:16 -08:00
JohnCorby
57d59d80b9 typo 2025-01-06 13:28:45 -08:00
JohnCorby
6b6ea470f5 update docs 2025-01-06 13:28:23 -08:00
Ben C
3562b91562
Update Docs Deps 2025-01-06 16:08:51 -05:00
xen-42
c0a6b8ee92
Update obsolete hasMapMarker in wetrock.json (#1004)
Nitpick, but just seems a little silly to advertise a schema's
`Automatic error detection for incorrect data types or values` right
after an example which upsets the LSP.
2025-01-05 20:13:00 -05:00
iwVerve
026fb1f45c Update obsolete hasMapMarker in wetrock.json 2024-12-31 20:20:56 +01:00